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Animate moving between the workspaces while in the overview #32

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WatchMkr opened this issue Apr 9, 2024 · 0 comments
Open

Animate moving between the workspaces while in the overview #32

WatchMkr opened this issue Apr 9, 2024 · 0 comments
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@WatchMkr
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WatchMkr commented Apr 9, 2024

Should appear the same as moving between workspaces outside the overview.

@WatchMkr WatchMkr moved this to Alpha Bugs ToDo in COSMIC Epoch 1 Apr 9, 2024
@WatchMkr WatchMkr moved this from Alpha Bugs ToDo to Alpha 2 in COSMIC Epoch 1 May 3, 2024
@WatchMkr WatchMkr added this to the alpha 2 milestone May 3, 2024
@WatchMkr WatchMkr modified the milestones: alpha 2, alpha 4 Sep 17, 2024
@WatchMkr WatchMkr modified the milestones: alpha 4, alpha 5 Dec 6, 2024
@WatchMkr WatchMkr modified the milestones: alpha 5, alpha 6 Jan 15, 2025
ids1024 added a commit that referenced this issue Jan 24, 2025
Works, I'm not sure how many pixels to interpret as a change to the
workspace, and perhaps it should accumulate multiple deltas with a
timer. Assuming some lower level of the stack isn't doing that already.
I only see `ScrollDelta::Pixels` events, not `Lines`, though maybe
that's relevant with a different type of input device.

The behavior would also be clearer with animation, though it doesn't
seem to bad
(#32).

Fixes #34.
ids1024 added a commit that referenced this issue Feb 6, 2025
Works, I'm not sure how many pixels to interpret as a change to the
workspace, and perhaps it should accumulate multiple deltas with a
timer. Assuming some lower level of the stack isn't doing that already.
I only see `ScrollDelta::Pixels` events, not `Lines`, though maybe
that's relevant with a different type of input device.

The behavior would also be clearer with animation, though it doesn't
seem to bad
(#32).

Fixes #34.
ids1024 added a commit that referenced this issue Feb 6, 2025
Works, I'm not sure how many pixels to interpret as a change to the
workspace, and perhaps it should accumulate multiple deltas with a
timer. Assuming some lower level of the stack isn't doing that already.
I only see `ScrollDelta::Pixels` events, not `Lines`, though maybe
that's relevant with a different type of input device.

The behavior would also be clearer with animation, though it doesn't
seem to bad
(#32).

Fixes #34.
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