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Fix morph interpolation (bevyengine#9927)
# Objective Fixes: bevyengine#9898 ## Solution Make morph behave like other keyframes, lerping first between start and end, and then between the current state and the result. ## Changelog Fixed jerky morph targets --------- Co-authored-by: Nicola Papale <[email protected]> Co-authored-by: CGMossa <[email protected]>
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