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Funnily enough, the reason this was flickering on
0.15
was completely unrelated to the reason why it flickers onmain
.Long story short: it had to with how explicit client-side splats were splitting the data across different timestamps and in some cases this was incorrectly handled.
In the new APIs it's just an issue in the entity_iterator machinery which lowers everything to range semantics, which leads to problems when the query expects latest-at semantics.
Mesh3D
changing its size #6072Checklist
main
build: rerun.io/viewernightly
build: rerun.io/viewerTo run all checks from
main
, comment on the PR with@rerun-bot full-check
.