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Trainerslide animation fix #6040
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@@ -290,7 +290,6 @@ | |||
#define B_SHOW_TYPES SHOW_TYPES_NEVER // When defined as SHOW_TYPES_ALWAYS, after selecting "Fight" in battle, the types of all Pokemon are revealed. Whe defined as SHOW_TYPES_OWN, types are only revealed if the player owns the mon in question. | |||
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// Pokémon battle sprite settings | |||
#define B_ENEMY_MON_SHADOW_STYLE GEN_3 // In Gen4+, all enemy Pokemon will have a shadow drawn beneath them. | |||
// Currently Gen4+ shadows don't properly work with Trainerslides | |||
#define B_ENEMY_MON_SHADOW_STYLE GEN_LATEST // In Gen4+, all enemy Pokemon will have a shadow drawn beneath them. |
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This may be worth mentioning in the changelog (using the PRing template to make sure the changelog generator parses it properly)
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Isn't it already mentioned in the PR description and the auto-parsing part of it?
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Oops, I glanced over that, yeah. Regardless, I do think "re-enabling" doesn't automatically imply the default state of a config has changed - at least for me, it'd imply something deeper in the codebase was changed instead.
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Reworded and expanded upon
Just to check: has this also been confirmed to work in double battles? |
Double battles work for both slots, multi-battles work for both slots. |
Description
Decoupled trainer slide sprites from battlers.
Enemy battler shadows set to
GEN_LATEST
since that setting no longer interferes with trainerslides.Images
slide.mp4
Issue(s) that this PR fixes
Fixes #5565
Things to note in the release changelog:
B_ENEMY_MON_SHADOW_STYLE
set toGEN_LATEST
since that setting no longer interferes with trainerslides. Set it toGEN_3
to use regular Gen 3 shadow style.Discord contact info
hedara