Releases: rsezille/Spectral-Frontiers
Releases · rsezille/Spectral-Frontiers
Alpha 0.0.3
- Updating all remaining animations with DOTween
- Update all fight HUD with real behaviors
- Add enemies & refacto components
- Add turn logic
- Add AI
- Add Actions
- Add Victory-or-GameOver
- Add TextMesh Pro for texts & start using it on character names
- Add generic fade in/out transitions for scenes
Related video: YouTube
Alpha 0.0.2
- Add components-based entities when needed (mainly Battle Scene)
- Replace the old glowing outline system with a shader-based one
(old)
- Add DOTween to manage animations and plug it to camera and glowing outline
- Add custom shader on squares to ease color modification
- Add fight step & fight HUD
- Add movements with pathfinder and camera follow
- Add animations on HUDs
- Add character switch in StatusHUD
Alpha 0.0.1
- Loading and drawing a board via json files
- Placing characters on the map when a battle begins (mouse detection ; characters management)
- Languages manager
- Camera controls over the board (movements & zoom)
- Placing HUD
- Status HUD
- Character HUD