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Releases: rsezille/Spectral-Frontiers

Alpha 0.0.13

05 Oct 10:58
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Alpha 0.0.13 Pre-release
Pre-release
  • Feat: Add first draft of equipment and equippable items
  • Feat: Add default characters in loader
  • Fix: Camera behavior on new enemy turn
  • Style: Move some files for a clearer hierarchy
  • Unity: Increase project to 2018.2.11

Alpha 0.0.12

27 Sep 15:46
381cbaa
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Alpha 0.0.12 Pre-release
Pre-release
  • Refactor: Code base v2 (#25)
  • Feat(Battle): Using square height when moving
  • Feat(Battle): Add jump animation
  • Feat(Cut): Add shadow show animation
  • Fix: Health bar height
  • Fix(SFME): Add buttons for lighting

Alpha 0.0.11

26 Aug 22:00
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Alpha 0.0.11 Pre-release
Pre-release
  • Refactor: Simplify character glow
  • Feat(Battle): Lighting (#24)
  • Feat(Battle): Background (#23)
  • Feat(Battle): Fire shader
  • Feat(Fight): Show current turn
  • Feat: Add blur post process filter
  • Style: Renamed all shaders and materials
  • Version: Update unity version
  • Version: Update post process package version

Campfire gif
Comparison between lightings

Alpha 0.0.10

19 Aug 16:10
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Alpha 0.0.10 Pre-release
Pre-release
  • Feat(Battle): Implement camera follow when moving
  • Feat(Battle): Implement battle speed
  • Feat(Cut): Add dialog style in cutscenes
  • Feat(Fight): Attack a character by clicking on it
  • Feat(Fight): Add arrows when chosing direction
  • Feat(Placing): Can set the direction of an enemy
  • Feat: Can set the font as italic or bold
  • Feat: Change text speed in options
  • Feat: Change current language in options menu
  • Art: Add many new tiles
  • Fix(Battle): Update layer order of all HUD
  • Fix(Battle): Use the Battle tag with mouse reactive over board
  • Fix(Battle): Fix sorting orders for mouse reactive ray
  • Fix: Update soldier colliders
  • Fix: Update Hero colliders
  • Fix: Prevent null from not implemented event

Alpha 0.0.9

08 Aug 12:49
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Alpha 0.0.9 Pre-release
Pre-release
  • Upgrade to unity 2018.2
  • Refactor(Cine): The way actions are handled
  • Refactor(Cine): Victory before ending cinematic
  • Refactor(Fight): Leave mark step when starting moving instead of at the end
  • Refactor(Placing): Only instanciate enemies when entering placing
  • Feat(AI): Add presets
  • Feat(Battle): Refacto enemy characters
  • Feat(Cine): Show character
  • Feat(Cine): Add movements
  • Feat(Cine): Add direction
  • Feat(Cine): Add cinematic HUD
  • Feat(Cine): Add transition between cinematic and other steps
  • Feat: Change default key bindings by language
  • Feat: Add BoardUtil methods for squares
  • Feat: Dialog boxes now follows board characters
  • Fix(Battle): Don't trigger mouse events on cinematic and victory steps
  • Fix(Battle): Don't glow character by default
  • Fix(Battle): Reflection position
  • Fix(Battle): Placing when removing a board character
  • Fix(Battle): Don't trigger semi transparent during pause
  • Fix(Fight): Information about current square wasn't accurate
  • Fix(SFME): Space between entities in tileset
  • Fix: Language title and subtitle now expand right with screen
  • Fix: Remove unused variable on Board
  • Art: Add soldier sprite

Alpha 0.0.8

26 Jul 11:15
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Alpha 0.0.8 Pre-release
Pre-release
  • Feat(Battle): Cinematics (Camera movements, dialog boxes, wait for time)
  • Feat(Battle): Set camera position to first starting square when entering placing step
  • Feat(Battle): Disallow swaping characters in other steps than None
  • Feat(Battle): Disallow camera movements during enemy turn
  • Feat(Battle): Remove dead characters from the board
  • Feat(Battle): Allow changing speed of HUD animations
  • Feat(Battle): Add top and bottom positions to characters linked dialog boxes
  • Feat(Battle): Add shadows under entities
  • Feat(Battle): Add pause
  • Feat: Can now enable and disable key bindings
  • Feat: Add name on dialog boxes
  • Feat: Add select language scene
  • Feat: Add title sceen
  • Feat: Add in game scene
  • Feat: Add static option menu
  • Feat: Add keybindings in options
  • Feat: Improve Autobox2D to always keep rect size
  • Feat: Remove quit button from status HUD
  • Fix(Battle): Improve character sorting when moving
  • Fix(Battle): Can't enter fight step when no placed characters
  • Fix(Battle): Rework IA to fix all bugs
  • Fix(Battle): Set the correct side for enemies
  • Fix(Battle): Remove duration animation if camera is already on the target
  • Fix(Battle): Update hero pivot points
  • Fix(SFME): Find squares in map children
  • Fix: Check isDone before loading a new scene to not break the transition
  • Perf(Battle): Only call GetComponent once for BoardEntity components
  • Perf(Battle): Avoid memory leak by unsubscribe from events when destroyed
  • Art: Update hero sprite

Alpha 0.0.7

18 Jul 17:02
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Alpha 0.0.7 Pre-release
Pre-release
  • Dialog boxes
  • Move some logic from BattleManager to Fight and Placing managers
  • [Battle] Change semi transparent behavior when hiding board characters
  • [Docs] Reorganize documentation
  • [Docs] Add inputs
  • [Docs] Add dialog box
  • [Docs] Add water reflection
  • [Docs] Update semi transparent with new behavior

Dialog box gif

Alpha 0.0.6

11 Jul 21:26
100e3b7
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Alpha 0.0.6 Pre-release
Pre-release
  • [Battle] Character directions
  • [Battle] Max placing characters per mission
  • [Battle] Add a temporary HUD
  • [Battle] Water reflection
  • [Battle] Water distortion
  • [Docs] Mechanics
  • [Docs] Semi transparent
  • [SFME] Fix many bugs
  • [SFME] Add square gizmos when in grid selection mode
  • [SFME] Allow editing existing map
  • Input Manager
  • SF namespace

Semi transparent gif
Water reflection and distortion

Alpha 0.0.5

04 Jul 19:10
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Alpha 0.0.5 Pre-release
Pre-release
  • [SFME] Entities
  • [SFME] Refactoring code logic
  • [SFME] Plug created maps with the current battle engine
  • Remove RawMap (old system)
  • Add starting squares in missions
  • Maps have now a translated name
  • Non blocking same side board characters when moving (can move through them)
  • Add new hero sprite with 4 directions (preparing character orientations)

SFME gif
Battle image

Alpha 0.0.4

27 Jun 17:16
b80c69a
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Alpha 0.0.4 Pre-release
Pre-release
  • Add the first working draft of the SF Map Editor

SFME gif