Releases: rsezille/Spectral-Frontiers
Releases · rsezille/Spectral-Frontiers
Alpha 0.0.13
- Feat: Add first draft of equipment and equippable items
- Feat: Add default characters in loader
- Fix: Camera behavior on new enemy turn
- Style: Move some files for a clearer hierarchy
- Unity: Increase project to 2018.2.11
Alpha 0.0.12
- Refactor: Code base v2 (#25)
- Feat(Battle): Using square height when moving
- Feat(Battle): Add jump animation
- Feat(Cut): Add shadow show animation
- Fix: Health bar height
- Fix(SFME): Add buttons for lighting
Alpha 0.0.11
- Refactor: Simplify character glow
- Feat(Battle): Lighting (#24)
- Feat(Battle): Background (#23)
- Feat(Battle): Fire shader
- Feat(Fight): Show current turn
- Feat: Add blur post process filter
- Style: Renamed all shaders and materials
- Version: Update unity version
- Version: Update post process package version
Alpha 0.0.10
- Feat(Battle): Implement camera follow when moving
- Feat(Battle): Implement battle speed
- Feat(Cut): Add dialog style in cutscenes
- Feat(Fight): Attack a character by clicking on it
- Feat(Fight): Add arrows when chosing direction
- Feat(Placing): Can set the direction of an enemy
- Feat: Can set the font as italic or bold
- Feat: Change text speed in options
- Feat: Change current language in options menu
- Art: Add many new tiles
- Fix(Battle): Update layer order of all HUD
- Fix(Battle): Use the Battle tag with mouse reactive over board
- Fix(Battle): Fix sorting orders for mouse reactive ray
- Fix: Update soldier colliders
- Fix: Update Hero colliders
- Fix: Prevent null from not implemented event
Alpha 0.0.9
- Upgrade to unity 2018.2
- Refactor(Cine): The way actions are handled
- Refactor(Cine): Victory before ending cinematic
- Refactor(Fight): Leave mark step when starting moving instead of at the end
- Refactor(Placing): Only instanciate enemies when entering placing
- Feat(AI): Add presets
- Feat(Battle): Refacto enemy characters
- Feat(Cine): Show character
- Feat(Cine): Add movements
- Feat(Cine): Add direction
- Feat(Cine): Add cinematic HUD
- Feat(Cine): Add transition between cinematic and other steps
- Feat: Change default key bindings by language
- Feat: Add BoardUtil methods for squares
- Feat: Dialog boxes now follows board characters
- Fix(Battle): Don't trigger mouse events on cinematic and victory steps
- Fix(Battle): Don't glow character by default
- Fix(Battle): Reflection position
- Fix(Battle): Placing when removing a board character
- Fix(Battle): Don't trigger semi transparent during pause
- Fix(Fight): Information about current square wasn't accurate
- Fix(SFME): Space between entities in tileset
- Fix: Language title and subtitle now expand right with screen
- Fix: Remove unused variable on Board
- Art: Add soldier sprite
Alpha 0.0.8
- Feat(Battle): Cinematics (Camera movements, dialog boxes, wait for time)
- Feat(Battle): Set camera position to first starting square when entering placing step
- Feat(Battle): Disallow swaping characters in other steps than None
- Feat(Battle): Disallow camera movements during enemy turn
- Feat(Battle): Remove dead characters from the board
- Feat(Battle): Allow changing speed of HUD animations
- Feat(Battle): Add top and bottom positions to characters linked dialog boxes
- Feat(Battle): Add shadows under entities
- Feat(Battle): Add pause
- Feat: Can now enable and disable key bindings
- Feat: Add name on dialog boxes
- Feat: Add select language scene
- Feat: Add title sceen
- Feat: Add in game scene
- Feat: Add static option menu
- Feat: Add keybindings in options
- Feat: Improve Autobox2D to always keep rect size
- Feat: Remove quit button from status HUD
- Fix(Battle): Improve character sorting when moving
- Fix(Battle): Can't enter fight step when no placed characters
- Fix(Battle): Rework IA to fix all bugs
- Fix(Battle): Set the correct side for enemies
- Fix(Battle): Remove duration animation if camera is already on the target
- Fix(Battle): Update hero pivot points
- Fix(SFME): Find squares in map children
- Fix: Check isDone before loading a new scene to not break the transition
- Perf(Battle): Only call GetComponent once for BoardEntity components
- Perf(Battle): Avoid memory leak by unsubscribe from events when destroyed
- Art: Update hero sprite
Alpha 0.0.7
- Dialog boxes
- Move some logic from BattleManager to Fight and Placing managers
- [Battle] Change semi transparent behavior when hiding board characters
- [Docs] Reorganize documentation
- [Docs] Add inputs
- [Docs] Add dialog box
- [Docs] Add water reflection
- [Docs] Update semi transparent with new behavior
Alpha 0.0.6
- [Battle] Character directions
- [Battle] Max placing characters per mission
- [Battle] Add a temporary HUD
- [Battle] Water reflection
- [Battle] Water distortion
- [Docs] Mechanics
- [Docs] Semi transparent
- [SFME] Fix many bugs
- [SFME] Add square gizmos when in grid selection mode
- [SFME] Allow editing existing map
- Input Manager
- SF namespace
Alpha 0.0.5
- [SFME] Entities
- [SFME] Refactoring code logic
- [SFME] Plug created maps with the current battle engine
- Remove RawMap (old system)
- Add starting squares in missions
- Maps have now a translated name
- Non blocking same side board characters when moving (can move through them)
- Add new hero sprite with 4 directions (preparing character orientations)
Alpha 0.0.4
- Add the first working draft of the SF Map Editor