Stats - gamestats/gameinfo does not have clear handling of full holds #369
Labels
bug
Something isn't working
Ready for testing
Work has been done, ready to be tested so it can be closed
Milestone
Describe the bug
round 1 does not always have a winner (not necessary)
round 2 winner should be Axis, Allied, or draw
To Reproduce
check stats for full hold matches , they would say Allies on ice or Axis on cypher.
Expected behavior
It is possible for a human to infer a winner - if the r2 timelimit ~ map limit and r2 winner is defense - then draw
It would be better if Round2 winner was displayed as Axis, Allied, or Draw
Screenshots or videos
This is not map specific.
ice
Gamelog: https://rtcwproapi.donkanator.com/gamelogs/16331547262
Gameinfo https://rtcwproapi.donkanator.com/matches/16331547262 - winner is allied . timelimit was 10 (r1 full hold) and no obj Capture.
cypher
Gamelog: https://rtcwproapi.donkanator.com/gamelogs/16331436612
Gameinfo https://rtcwproapi.donkanator.com/matches/16331436612 - winner is axis. timelimit was 10 (r1 full hold) and no obj Capture.
Additional context
Add any other context about the problem here.
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