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Server crash #414

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donkz opened this issue Dec 8, 2022 · 2 comments
Closed

Server crash #414

donkz opened this issue Dec 8, 2022 · 2 comments
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bug Something isn't working
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@donkz
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donkz commented Dec 8, 2022

Describe the bug
Server crash with this message

ClientDisconnect: 11
Stats: writing disconnect event
Stats: writing game early exit
0 teams with 0 entities
23 items registered
-----------------------------------
Stats: writing FirstSpawn event
FS_FileForHandle Error Filename:
********************
ERROR: FS_FileForHandle: NULL
********************
----- Server Shutdown -----
Sending heartbeat to wolfmaster.idsoftware.com
Sending heartbeat to dpmaster.deathmask.net
Sending heartbeat to wolfmaster.s4ndmod.com
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Server is not running.

@donkz donkz added the bug Something isn't working label Dec 8, 2022
@murkey1337
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0 1 8 38 140 32768 1 0 30 1 14 0 1 10 63 0 32768 3 32 19 0 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 17 125 32768 2 30
30 8 14 0 1
cmd 1599: tinfo 3 140 7 1 12 125 32768 2 30 30 8 14 0 1 5 21 125 32768 0 3 1 4 7 0 1 7 37 140 32768 1 30 26 0 14 0 1 8 37 86 32768 1 0 30 1 14 0 1 10 20 125 128 3 32 32 1 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 17 125 32768 2 30 30 8 14 0 1
cmd 1600: tinfo 3 140 7 1 12 125 32768 2 30 30 8 14 0 1 5 21 125 32768 0 3 1 4 7 0 1 7 37 140 32768 1 30 19 0 14 0 1 8 37 71 32768 1 0 30 1 14 0 1 10 20 125 128 3 32 32 1 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 22 125 32768 2 30 30 8 14 0 1
cmd 1601: tinfo 3 140 7 1 12 125 32768 2 30 30 8 14 0 1 5 21 125 32768 0 3 1 4 7 0 1 7 36 140 32768 1 30 15 0 14 0 1 8 36 2 32768 1 0 30 1 14 0 1 10 20 125 128 3 32 32 1 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 38 125 32768 2 30 30 8 14 0 1
cmd 1602: tinfo 3 140 7 1 12 125 32768 2 30 30 8 14 0 1 5 21 125 32768 0 3 1 4 7 0 1 7 36 140 32768 1 0 10 0 26
0 1 8 20 140 128 1 0 30 1 14 0 1 10 20 125 0 3 32 32 1 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 37 125 32768 2 30 30 8
14 0 1
cmd 1603: cs 578 "n^>Joh^4n_M^dull^uins\t\1\model\multi_axis/redengineer1\head\redengineer1\c1\4\w\0\l\0\cc\255\mu\0\ref\0\scs\0"

cmd 1604: tinfo 3 140 7 1 12 125 32768 2 30 30 8 14 0 1 5 21 125 32768 0 3 1 4 7 0 1 7 36 140 32768 1 0 10 0 26
0 1 8 20 140 128 1 0 30 1 14 0 1 10 20 125 0 3 32 32 1 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 36 125 32768 2 30 30 8
14 0 1
cmd 1605: tinfo 3 140 7 1 11 125 32768 2 30 30 8 14 0 1 5 21 125 32768 0 3 1 4 7 0 1 7 35 140 32768 1 30 10 0 14 0 1 8 20 140 128 1 0 30 1 14 0 1 10 20 125 0 3 32 32 1 3 0 1 11 20 0 0 1 0 30 1 14 0 1 12 36 125 32768 2 30 30 8 14 0 1
cmd 1606: cs 15 "\numobjectives\4\defender\0\numspawntargets\0"

cmd 1607: cs 832 ""

cmd 1608: cs 833 ""

cmd 1609: tinfo 3 -10 6 7 96 44 0 1 24 8 1 13 0 0 10 20 125 0 3 32 32 1 3 0 0 11 48 140 128 1 0 30 1 14 0 0 1 48 140 128 1 0 30 1 14 0 0 8 48 140 128 1 0 30 1 14 0 0 5 48 125 128 0 4 0 4 7 0 0
cmd 1610: cs 13 "58595200"

ClientDisconnect: 11
Stats: writing disconnect event
Stats: writing game early exit
0 teams with 0 entities
23 items registered

Stats: writing FirstSpawn event
FS_FileForHandle Error Filename:


ERROR: FS_FileForHandle: NULL


----- Server Shutdown -----
Sending heartbeat to wolfmaster.idsoftware.com
Sending heartbeat to dpmaster.deathmask.net
Sending heartbeat to wolfmaster.s4ndmod.com
==== ShutdownGame ====
ShutdownGame:


Server is not running.

$ sh: turning off NDELAY mode

@donkz
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donkz commented Dec 8, 2022

This is how i understand it

ClientDisconnect: 11 --- person #11 disconnected
Stats: writing disconnect event --- (successful) writing to stats that someone disconnected; match must have been on because condition of this function is g_gamestate.integer == GS_PLAYING
Stats: writing game early exit --- (successful) because maybe the teams are empty the map_restart initiated G_writeGameEarlyExit; Svcmd_ResetMatch_f has quite a few triggers around team size, shuffle, map switch
0 teams with 0 entities
23 items registered --- this only happens in G_InitGame in vmMain
Stats: writing FirstSpawn event --- (unsuccessful) G_loadMatchGame -> G_writeGeneralEvent further down in G_InitGame
FS_FileForHandle Error Filename:


ERROR: FS_FileForHandle: NULL --- these 3 lines are all related to one failure resulted from !fsh[f].handleFiles.file.o where f is level.jsonStatInfo.gameStatslogFile does exist, but fsh[f].handleFiles.file.o does not

@krazykaze81 krazykaze81 moved this to Todo in 1.2.9 Dec 13, 2022
@krazykaze81 krazykaze81 moved this from Todo to In Progress in 1.2.9 Dec 15, 2022
@krazykaze81 krazykaze81 added this to the 1.2.9 milestone Dec 15, 2022
@krazykaze81 krazykaze81 moved this from In Progress to Done in 1.2.9 Jan 9, 2023
@krazykaze81 krazykaze81 self-assigned this May 5, 2023
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