-
-
Notifications
You must be signed in to change notification settings - Fork 553
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
fix local playsounds falloff #225
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Instead of changing the behavior for not specifying a distance, have instruments actually specify a distance
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 14 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
Fixes local_playsound falloff. Instruments didn't specify a max_distance for the sound to play so it defaults to zero and doesn't play unless you're on the exact turf as the instrument
Why It's Good For The Game
featuring bugs from the WhiteSands codebase
i must listen to among us trap remix
Changelog
🆑
fix: Fixed musical instruments only playing sound on the turf they're in
/:cl: