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fix local playsounds falloff #225

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Sep 18, 2021
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2 changes: 1 addition & 1 deletion code/game/sound.dm
Original file line number Diff line number Diff line change
Expand Up @@ -173,7 +173,7 @@ distance_multiplier - Can be used to multiply the distance at which the sound is
S.y = dy
else
S.y = 1 //To make sure the mono sound doesn't make you feel like you're dying.
S.falloff = max_distance || 0 //use max_distance, else just use 0 as we are a direct sound so falloff isnt relevant.
S.falloff = max_distance || 1

if(S.environment == SOUND_ENVIRONMENT_NONE)
if(sound_environment_override != SOUND_ENVIRONMENT_NONE)
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