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Upstream sync #1322
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Upstream sync #1322
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* so it begins * The Cratening * welded sprites
* Removes spaceacillin * this game blows
* changes microwave and nanomed to use old /tg/ sprites * makes microwave smaller
Co-authored-by: deltanedas <@deltanedas:kde.org>
* everything * half loot
* Basic TEG start. Connects via node group. * Basic TEG test map * Sensor monitoring basics, TEG circulator flow * Basic power generation (it doesn't work) * More sensor monitoring work * Battery (SMES) monitoring system. * Sensor monitoring fixes Make it work properly when mapped. * Test map improvements * Revise TEG power output mechanism. Now uses a fixed supplier with a custom ramping system. * TEG test map fixes * Make air alarms and pumps open UI on activate. * Clean up thermo machines power switch. Removed separate Enabled bool from the component that always matched the power receiver's state. This enables adding a PowerSwitch component to give us alt click/verb menu. * TEG but now fancy * Make sensor monitoring console obviously WiP to mappers. * Vending machine sound, because of course. * Terrible, terrible graph background color * Examine improvements for the TEG. * Account for electrical power when equalizing gas mixtures. * Get rid of the TegCirculatorArrow logic. Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component. Thanks Julian. * Put big notice of "not ready, here's why" on the sensor monitoring console. * TryGetComponent -> TryComp * Lol there's a HideContextMenu tag * Test fixes * Guidebook for TEG Fixed rotation on GuideEntityEmbed not working correctly. Added Margin property to GuideEntityEmbed * Make TEG power bar default to invisible. So it doesn't appear in the guidebook and spawn menu.
* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
* kill target has to be human * death to linq * file scope * !!! *--------- Co-authored-by: deltanedas <@deltanedas:kde.org>
# Conflicts: # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/typing_indicator.yml # Resources/ServerInfo/Guidebook/Science/Robotics.xml # Resources/Textures/Effects/speech.rsi/alien0.png # Resources/Textures/Effects/speech.rsi/alien1.png # Resources/Textures/Effects/speech.rsi/alien2.png # Resources/Textures/Effects/speech.rsi/alienroyal0.png # Resources/Textures/Effects/speech.rsi/alienroyal1.png # Resources/Textures/Effects/speech.rsi/alienroyal2.png # Resources/Textures/Effects/speech.rsi/blob0.png # Resources/Textures/Effects/speech.rsi/blob1.png # Resources/Textures/Effects/speech.rsi/blob2.png # Resources/Textures/Effects/speech.rsi/clock0.png # Resources/Textures/Effects/speech.rsi/clock1.png # Resources/Textures/Effects/speech.rsi/clock2.png # Resources/Textures/Effects/speech.rsi/default0.png # Resources/Textures/Effects/speech.rsi/default1.png # Resources/Textures/Effects/speech.rsi/default2.png # Resources/Textures/Effects/speech.rsi/guardian0.png # Resources/Textures/Effects/speech.rsi/guardian1.png # Resources/Textures/Effects/speech.rsi/guardian2.png # Resources/Textures/Effects/speech.rsi/holo0.png # Resources/Textures/Effects/speech.rsi/holo1.png # Resources/Textures/Effects/speech.rsi/holo2.png # Resources/Textures/Effects/speech.rsi/lawyer0.png # Resources/Textures/Effects/speech.rsi/lawyer1.png # Resources/Textures/Effects/speech.rsi/lawyer2.png # Resources/Textures/Effects/speech.rsi/machine0.png # Resources/Textures/Effects/speech.rsi/machine1.png # Resources/Textures/Effects/speech.rsi/machine2.png # Resources/Textures/Effects/speech.rsi/meta.json # Resources/Textures/Effects/speech.rsi/robot0.png # Resources/Textures/Effects/speech.rsi/robot1.png # Resources/Textures/Effects/speech.rsi/robot2.png # Resources/Textures/Effects/speech.rsi/slime0.png # Resources/Textures/Effects/speech.rsi/slime1.png # Resources/Textures/Effects/speech.rsi/slime2.png # Resources/Textures/Effects/speech.rsi/swarmer0.png # Resources/Textures/Effects/speech.rsi/swarmer1.png # Resources/Textures/Effects/speech.rsi/swarmer2.png # Resources/Textures/Effects/speech.rsi/syndibot0.png # Resources/Textures/Effects/speech.rsi/syndibot1.png # Resources/Textures/Effects/speech.rsi/syndibot2.png # Resources/Textures/Structures/Machines/microwave.rsi/meta.json # Resources/Textures/Structures/Machines/microwave.rsi/mw.png # Resources/Textures/Structures/Machines/microwave.rsi/mw0.png # Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png # Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png # Resources/Textures/Structures/Machines/microwave.rsi/mwb.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png # Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png # Resources/Textures/Structures/Machines/microwave.rsi/mwo.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/chemcrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/command.rsi/base.png # Resources/Textures/Structures/Storage/Crates/command.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/command.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/command.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/command.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/command.rsi/open.png # Resources/Textures/Structures/Storage/Crates/command.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/command.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/base.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/electrical.rsi/open.png # Resources/Textures/Structures/Storage/Crates/electrical.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/engicrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/base.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/engineering.rsi/open.png # Resources/Textures/Structures/Storage/Crates/engineering.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/base.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/freezer.rsi/open.png # Resources/Textures/Structures/Storage/Crates/freezer.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/base.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/generic.rsi/open.png # Resources/Textures/Structures/Storage/Crates/generic.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/hydro_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/base.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/open.png # Resources/Textures/Structures/Storage/Crates/hydroponics.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/base.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/medical.rsi/open.png # Resources/Textures/Structures/Storage/Crates/medical.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/medicalcrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/base.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/o2.rsi/open.png # Resources/Textures/Structures/Storage/Crates/o2.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/base.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/plasma.rsi/open.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/plasma.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/base.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/plastic.rsi/open.png # Resources/Textures/Structures/Storage/Crates/plastic.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/privatecrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/base.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/radiation.rsi/open.png # Resources/Textures/Structures/Storage/Crates/radiation.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/scicrate_secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/science.rsi/base.png # Resources/Textures/Structures/Storage/Crates/science.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/science.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/science.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/science.rsi/open.png # Resources/Textures/Structures/Storage/Crates/science.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/base.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/open.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/sec_gear.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/base.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/secure.rsi/open.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/secure.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/base.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/surgery.rsi/open.png # Resources/Textures/Structures/Storage/Crates/surgery.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/base.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/open.png # Resources/Textures/Structures/Storage/Crates/syndicate.rsi/welded.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/base.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/closed.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/icon.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/locked.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/meta.json # Resources/Textures/Structures/Storage/Crates/weapon.rsi/open.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/unlocked.png # Resources/Textures/Structures/Storage/Crates/weapon.rsi/welded.png
Morb0
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* Pride-O-Mat (#1322) * Added Pride-O-Mat * Yep * Updated license to the correct one * Added more lines, reconfigured settings a bit, also added cloaks to inventory, set coder socks to emag inventory * Removed bunny ears, fixed typo * Made requested changes Webedit lmao --------- Co-authored-by: Dorragon <[email protected]>
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
Status: Needs Review
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