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Contraband category mega-issue #31047
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Please make it so secglasses are SECURITY restricted, not command/security. Also we need some sort of difference between "highly illegal syndicate contraband" and stuff like the syndie flag, like "This is somewhat illegal syndicate contraband, but you should be fine to carry it around" and "This is central command restricted contraband!" |
This is currently being discussed with the admins. A possible solution could be the addition of the special command glasses, which only show the job icon, but not wanted status #30447 |
Would still need to make SecGlasses restricted right? What would be stopping Command from just ditching the command glasses and getting SecGlasses. |
Yes, that would have to be added to that PR. |
the fire axe has its own design and description so it isnt a stealth item |
The raid suit's helmet (not the actual suit) says it's departmentally restricted instead of syndicate contraband |
Merc gear should be sec restricted i belive its currently incorrectly parented as syndie gear |
The CE's advanced magboots are listed as engineering restricted, not command restricted |
the acolyte armor should be listed as syndicate or minor contraband, because it is functional armor exclusive to emagging a vendor. there is no other way to get it other than emagging the pietyvendor |
The Nukie Plushie can spawn in the cap's locker, it would be weird to include it as contraband imo |
It currently is contraband. That's why I added it. I'll make it more clear |
Bladed flatcap is an improvised weapon but is marked as syndicate contraband |
it really SHOULDN'T be marked as contraband, as its a stealthy weapon (last time i checked) |
Good point. You can still see the damage it does upon examination though, so it's still kinda obvious? |
you can see a hypopen's reagent counter on inspection, but that doesn't make it immediately obvious contraband. If the weapon has a line stating it's bladed in its description box, however, then its fair game (this is the part I'm not so sure of, because i forget the description) |
Do they have that round-start or is it salvage loot? |
explorer masks are just roundstart stuff. |
Round start salv. I don’t remember if you can get more, I don’t think so though. Maybe when finding a mining suit crate. |
cleanades marked as contraband |
I have also been told that it's contraband if it's "primarily obtained in the uplink" and I think cat ears are common enough from lotteries to be excluded from that |
The swat gasmask that Head of security starts with is marked as cargo restricted |
Salvage use normal magboots for their job and can get them out of their locker, but they're restricted to engineering so they appear to be contraband to salvagers |
Some armors might need to be marked as contraband:
|
the eva room also has magboots i think, so it should just be removed or changed to say jobs with external access |
It was yes... three days after I mentioned it... #30960 |
galoshes should be jani restricted. Ive seen officers justify using them because they "arent really contra" |
The HoS’s trench coat is not security restricted |
Omega soap should probably be contraband, it's syndie soap but better, and iirc was considered contraband before the inspect came along |
Administrative glasses would be AWESOME, the admin hud isn't flash immune. |
we already have admin glasses and admin huds |
Dogi needs to be marked as Syndicate contraband, obtainable from emagged TheatreDrobe and has decent armor protection. |
@Golinth I asked admins about the omega soap. |
Let's collect all of them here so we have a better overview. If you find an item that got the wrong contraband category write a comment and I will add it to the list.
Cat ears should be syndicate contra
Syndicate pAI should be syndicate contra
Chest rig should be syndicate contra
Surplus crates should be contraband
Binary translator key should be science restricted instead of syndicate contra
Laser guns should be all security restricted
Weapons that don't belong to Cybersun or Nanotrasen should be majorly restricted (such as the retro laser blaster, the RPG, or the minigun)
Briefcases should be stealthy again
Hypodart and Hypopen boxes should be syndicate contra
Syndicate implanters should be marked as syndicate contra
Rigged boxing gloves should be stealthy
Riot shields and such should be security restricted
Security radio should be security restricted
RCD should be engineering restricted
Security crates should be properly marked as security restricted.
All security gun safes should be marked as security restricted
Secglasses should be command/security restricted. This is subject to further discussion with the admins. In case Add Command Glasses #30447 gets merged they should be changed to be security only.
Door remotes should be all command restricted, the armory remote is security and command restricted
Pinpointers should be either command restricted or syndicate contraband
Medal case should be command restricted
Security jetpack should be security restricted
Hot potato should be marked as a syndicate item
Nuclear bomb should be marked as major contraband
Stamps should be either command restricted or security restricted
Ninja gear should be major contraband
Combat gloves should be security/engineering restricted
Syndie hand flag should be syndie contra
Syndicate codeword papers should be syndie contra
CentComm pen should not be syndicate contra
Practice laser rifles and disablers should not be security restricted
Energy dagger pens should only show as contra when toggled on
All giant ass sword type weapons should be upgraded from minor contra to major contra
fix(contraband): Make contraband work with chameleon items #30986
Bloodred magboots are engi-restricted instead of syndicate contra #30931
The advanced magboots should show as command restricted and have a grand theft label.
Grenades should be contraband
Encryption keys, in particular security, command and the master key should be contraband. The respective headsets are already marked as contraband
The fire axe (syndicate weapon) should be syndicate contraband.
The raid suit's helmet should be syndicate contraband instead of departmentally restricted.
Thief undetermined toolbox should be contraband
Thieving beacon should be contraband
Mercenary clothing, maybe sec restricted?
Lethal ammunition should be contraband
Grenades, Rockets, see explosives.yml should be contraband
Advanced circular saw should be contraband
Nukie Plushie should not be contraband
acolyte armor should be contraband
ClothingHeadHelmetERTLeader should not be syndicate contraband
Add Central Command contraband category
The ERT gas mask should be command/CentCom restricted.
Bladed Flatcap should not be contraband (stealth item)
Explorer gas mask should be cargo restricted
AKMS should be security restricted (found in Bagel armory)
The swat gas mask the HOS starts with should be security restricted, not cargo
The bone helmet should not be security restriced, but something else (I think?)
chitinous armor, bone armor and ironclad II armor should be marked as contraband/restricted
The communications console board should be command restricted or grand theft (check the other theft target machine boards as well)
ClothingOuterCoatHoSTrench should be command or security restricted (the same as ClothingOuterWinterHoS)
The x-ray cannon should be security restricted
Stinger grenades should be security restricted, not syndie contraband (they are in the sec vend)
Possibly botany plants and seed (e.g. death nettle, killer tomatos), although these can have some legitimate uses.
Add the option to restrict objects to certain jobs, not only departments, in particular:
The bandolier should be allowed for the bartender.
Allow armored vests and double barreled shotguns for bartenders
The sawn-off shotgun should be restricted to bartender/security
The roundstart headset for lawyers should not be considered contraband for them
Maybe make galoshes janitor restricted?
Tesla gun
pipe bombs and improvised bombs should be contraband
contraband system for reagents #33184
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