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Unknown shuttle changes #28723
Unknown shuttle changes #28723
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Are you coming back to this? |
@UbaserB Probably this weekend, life has been busy. If I don't come back to this in two weeks, feel free to close it. |
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fat fingered the close button lol |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Hello! Are you still working on this PR, and/or is it still relevant to the state of the game today? I know there's been some changes to shuttles and considering the PR is marked as draft I want to make sure whether it's active or not still. |
Closing this as derelict and the shuttles have been overhauled anyways. |
About the PR
Added minor refactoring to the following Unknown shuttle events:
Clown shuttle(solved by tweak(Shuttle_honki): Replace clown spiders with honkbots #30617)Why / Balance
Addresses 3 of 4 issues brought up in #27972, but with less focus on redesign and more on balance.
The last issue, the clown shuttle having spiders, has been resolved by another PR.
Technical details
going at it alone, etc.)
SyndicateFootsoliderGear
to match their new role more closely.SalvageLootSpawner
withCrateCargoGambling
on lost cargo shuttle. Now cargo techs will not haveguaranteed salvage weapons.
SalvageMaterialCrateSpawner
withCrateFilledSpawner
FoodMealSashimi
withFoodMealEnchiladas
. Traveling chef no longer has the ability to kill 2 people near-immediately by feeding them sashimi.
requires some interaction from the station crew.
Media
Breaking changes
None noticed.
Changelog
🆑