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Unknown shuttle changes #28723

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neutrino-laser
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@neutrino-laser neutrino-laser commented Jun 8, 2024

About the PR

Added minor refactoring to the following Unknown shuttle events:

Why / Balance

Addresses 3 of 4 issues brought up in #27972, but with less focus on redesign and more on balance.
The last issue, the clown shuttle having spiders, has been resolved by another PR.

Technical details

  • Renamed Syndie Disaster Victim to Syndicate Deserters. Adjusted description and rules to be some thing like a "neutral" antag.
    • Syndicate Deserters' only objective is to survive - how they do that is up to them (befriending crew, siding with traitors,
      going at it alone, etc.)
    • Prototype for Syndicate Deserter is now SyndicateFootsoliderGear to match their new role more closely.
  • Lost cargo shuttle tweaks
    • Replaced SalvageLootSpawner with CrateCargoGambling on lost cargo shuttle. Now cargo techs will not have
      guaranteed salvage weapons.
    • Replaced SalvageMaterialCrateSpawner with CrateFilledSpawner
  • Traveling chef shuttle tweaks
    • Replaced FoodMealSashimi with FoodMealEnchiladas. Traveling chef no longer has the ability to kill 2 people near-
      immediately by feeding them sashimi.
    • However, the raw carp is still there, meaning if the traveling chef can get some table salt, they can still make it. Just
      requires some interaction from the station crew.

Media

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

None noticed.

Changelog

🆑

  • tweak: Syndie disaster victim event renamed to Syndicate deserters, a netural antag role.
  • tweak: Lost cargo shuttles no longer spawn salvage + cargo loot, only cargo.
  • tweak: Traveling chef now starts with enchiladas instead of sashimi.

@github-actions github-actions bot added S: Needs Review Status: Requires additional reviews before being fully accepted Changes: No C# Changes: Requires no C# knowledge to review or fix this item. labels Jun 8, 2024
@neutrino-laser neutrino-laser marked this pull request as draft June 8, 2024 16:48
@github-actions github-actions bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Jun 21, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@UbaserB
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UbaserB commented Sep 3, 2024

Are you coming back to this?

@neutrino-laser
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@UbaserB Probably this weekend, life has been busy.

If I don't come back to this in two weeks, feel free to close it.

@github-actions github-actions bot added the Changes: Map Changes: Might require knowledge of mapping. label Sep 7, 2024
@neutrino-laser neutrino-laser force-pushed the unknown-shuttle-changes branch from 19cbcc2 to 66f3b78 Compare September 7, 2024 21:45
 Please enter the commit message for your changes. Lines starting
@neutrino-laser neutrino-laser reopened this Sep 7, 2024
@neutrino-laser
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fat fingered the close button lol

@github-actions github-actions bot removed the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Sep 7, 2024
@github-actions github-actions bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Sep 10, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@SlamBamActionman
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Hello! Are you still working on this PR, and/or is it still relevant to the state of the game today? I know there's been some changes to shuttles and considering the PR is marked as draft I want to make sure whether it's active or not still.

@SlamBamActionman SlamBamActionman added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Nov 14, 2024
@SlamBamActionman SlamBamActionman added P3: Standard Priority: Default priority for repository items. D3: Low Difficulty: Some codebase knowledge required. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it S: Stale Status: Stale with no activity, and may be closed after a week if there is no new activity. A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities size/M Denotes a PR that changes 100-999 lines. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Nov 15, 2024
@slarticodefast
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Closing this as derelict and the shuttles have been overhauled anyways.
If you want the PR reopened, leave a comment.

@slarticodefast slarticodefast added S: Derelict Status: Abandoned, but may contain something that can be salvaged. and removed S: Stale Status: Stale with no activity, and may be closed after a week if there is no new activity. labels Nov 19, 2024
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Labels
A: Roundflow/Antag Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities Changes: Map Changes: Might require knowledge of mapping. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Derelict Status: Abandoned, but may contain something that can be salvaged. S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted S: Needs Review Status: Requires additional reviews before being fully accepted size/M Denotes a PR that changes 100-999 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
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4 participants