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Adding an AccessReader to a particle accelerator with engineering access #30394
Adding an AccessReader to a particle accelerator with engineering access #30394
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Will hovering over the disabled buttons provide a message indicating that interaction is not possible due to insufficient access? Is there any feedback available to explain to the user why they cannot interact with the Particle Accelerator? |
No. Same as the criminal records console, the communications console, and all consoles with access. That's the practice. |
I understand what you mean, but this option is not implemented for the buttons, and my level of knowledge is too low, and I don’t think this is a problem, since this is already practice and this is in all consoles. |
This fix seems to be entirely client-side currently, so outdated clients and malicious actors can still turn on the PA. |
if it's getting AccessReader it probably needs an access wire right? |
And the criminal records console needs an access cable? And the communication console? And the cargo order console? Well, you get the idea... I just did it like all the consoles do now |
in all consoles it happens exactly as I implemented in particle accelerators, that's all |
Sure, but the particle accelerator already has wires built into it, which kinda implies that one of them would function for access like every other item that has a wire panel and access locks. It uh... a unique situation I guess, It's the only computer that can has a wire access panel right? |
I don't think it's a good idea. Remember the raiders. It would make their lives harder and adding wires would just kill the whole point. Especially since there are almost no real cases where antagonists could use a particle accelerator within the rules - it's an unusual console, it's a very dangerous thing. |
Is one access level you can get by taking an id from an SSD engineer going to stop anyone? A raider would have already gotten engi access to walk into that room.
If you're an antag same kinda of situation... unless it's CE access or something higher up it's not going to stop people from doing anything if it's planned. I can see it stopping the niche situations of the sci that came to help out fix power who is a syndicate turning it on while the field is not up, but it's not going to stop someone with the intent of doing it anyway.
It already has a wire that you can cut in order to loose the singularity, it would be more for consistency with other wire-paneled machines. If it's based on the other consoles then an emag interaction to disable the access lock on the computer should be a part of it. I uh... I like consistency 🙃 |
what? why did someone add wires? Someone makes the raiders' lives easier. Because the antagonist can almost never use it within the rules |
The raiders a violation of the conditions of the singularity's containment (its escape) in the top 2 after the explosion of the fuel tank |
Its uh... always been like that I think(as long as I've played at least). You can set the PA to 4 by snipping one of the wires so it gets big enough to eat out of the cage(it also makes the PA shoot cool purple). Some of the wires also lock functions of the console, like preventing the PA from being turned on or locking the power level iirc. I've seen people use the wires functions to prevent and cause the singularity to loose. |
This suicidal feature actually sponsors raiders to ruin the game of the entire station. That's why I want at least access to be unchanged among this. |
Are you saying that we should just remove singulooses? |
Why sabotage the singularity? Within the rules, this almost never happens and my addition is to complicate the lives of raiders and random players not from the engineering department who for some reason decided to use this console. In fact, sabotaging the singularity goes beyond the scope of rp and in 95% of cases it is a violation of the rules with the goal of ruining the game for everyone. |
Nukies use it as a tactic, not all antags are limited by the same rules(free agents). I want the change, don't get me wrong, I just also want a wire |
In my opinion, ideally, any sabotage of the singularity should be excluded. As a former admin with more than a year of experience, I can say that out of 100 sabotages of the singularity, a maximum of 5 are within the rules. The rest are raiders. |
If adding wires would kill the point of adding access, wouldn't the raiders need tools to cut the wires in order to kill the point of the access? |
On 90 percent of Space Station 14 servers, nuclear operatives have been prohibited from manipulating the particle accelerator for many years, which is logical since it causes unnecessary chaos. And on my server, this was also prohibited. That's why I write that in 5 out of 100 cases, this can at least be explained somehow within the framework of the rp. |
it's still not that simple since all the fields are almost always inside the cells of the walls. Especially since sometimes they collect a particle accelerator specially outside the field so that the singularity definitely hits the station and does not fly off into space, thus ruining everyone's game. |
oh well by the way yes adding separate access for singularity would be a good idea!! So that technical assistants are not assembled without supervision of engineers. And redefine access on other things related to singularity. But I will not do this because I need someone's approval otherwise the work may be in vain. |
I'm fairly certain that PA already has a few wires
Actually it does damage the tesla And just saying this explicitly, I'm not against merging this PR |
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Okay, why do the other consoles have access? Criminal records? Communication console? I have already implemented access, so why not just implement it by merging it. This feature won't hurt anyone. |
With the same argument, you can remove access to the specified consoles. Well, if they break in, just kill them. I don't quite see the argumentation in your position. |
To be honest, the idea of removing access from the criminal records and making fake records sounds like a good feature. |
This devalues access too much. There should be a limit to everything and something should not work without access. Moreover, this could lead to anarchy. |
Just to make my position clear, I'm not against adding this PR nor adding access to the PA console. |
I apologize if I offended you, I was just surprised that someone considered adding such a logical and simple function unnecessary. |
No need for apologies, I'm not really offended. |
I support. Perhaps, as you said, it is worth adding a separate access for the particle accelerator. Doors with new access and redefine the access of emitters and other things to this new access to protect against inexperienced technical assistants. |
I mean, yeah, let's. The Criminal Records console is sometimes mapped in Sec outposts and is thus far too easy to access, but personally I think the Announcements console could work without access restrictions. I think an argument could be made that the effects of those consoles are too immediate as opposed to the PA, which can be turned off in time, but it's whatever. |
In my opinion, your ideas are involution, no offense. Cutting out features. |
useeeleeeeeess |
This is a pretty good change tbh. Not only does it raise the bar for greifing but it also makes antags need to work for sabotaging the accelerator, it's no longer a free lunch, they need to hack/steal access. |
ok, time to full opinion. |
I would argue this makes it far more balanced for antagonists, now they actually need to put in the work to trigger a round ending event and not just sneak into engineering and set the funni machine to max and watch the fireworks. I agree that it should definitely be emagable though since that encourages preplanning from antagonists. This also makes it far more difficult for greifers/raiders/trolls to completely derail a round by messing with the PA since it now requires access OR an emag. That alone makes implementing this change worth it since it will dramatically decrease the possible damage that a raider will be able to accomplish when admins aren't available. |
Objection! If antag sneaked into the engi and don't get caught by engineers or CE, it's actually not bad work. If they let antag in the PA room, it's only their fault. Moreover, singularity (if there is it) not 100% will eat the station, then syndie needs to place singulo-beacon, which is difficult to hide on big maps, not to mention launching it on time. Without EMAGging or/and hack (cuz of PA computer has wires out of it lmao) this PR looks incomplete. |
Access Reader provides the ability to hack using EMAG at the system level |
Objection Overruled! (sorry I had to make that joke, I'm not overruling you just disagreeing :P )
If an antag sneaks into engie after this change gets merged, they'll still be able to sabotage the PA. The only difference is that joke greytider sneaking in won't be able to do the same thing, which is a considerable improvement |
it can be hacked using EMAG |
Ok thanks, my arguments are still up there to be responded to. :) |
Actually we do. Designing mechanics to not be easily abused by bad-actors is multiplayer game design 101. Unfortunately in a lot of cases this is something that wasn't thought about when some features were originally designed in SS13 and when those mechanics were then ported to ss14 the focus was on reaching feature parity not making design changes. |
I objection your overrule!
Nah, cuz there is a lot of ways to sneak in the engi without engineering access: Hack, Emag, Explosion, Deconstruct walls, Jaws of Life, SSD Tech asssistant access. IF GREYTIDER NEEDS - HE WILL SABOTAGES SINGULO, U JUST UNDERRATE HIM. |
A joke greytider is not really any more limited than an actual antag; if you're a person intent on going so far as self-antag singuloosing you won't be stopped by requiring an ID for access (and if you've gotten all the way into the PA room, you've likely gotten that access anyways). The only difference is having access to an EMAG. |
My b, I should've added "primarily",as new game features need to be evaluated in the context of fair play as well, and not just in the context of raiders. |
This change is primarily a "fair play" change and the "nerf" to antags is extremely minimal and in my opinion actually healthy for the game. Most of this change is targeted towards raiders to reduce admin workload and improve round quality, but it still has a positive effect on gameplay.
I think you are severely overestimating the competence of most raiders, I've watched a raider in RMC-14 miss every single one of their shots when trying to teamkill marines because they didn't wield their gun. Or another raider picking up a gun with a smartscope (Which has an IFF that prevents friendly fire), and trying to teamkill with it. Quite simply, the raiders are not sending their best... Is it possible for a competent greifer to bypass the id check? Yeah definitely, but for every competent raider there are 10 incompetent ones that will end up getting stopped by this change. And those 10 raiders getting stopped from singuloosing means that if an admin is not online or busy, the round isn't ended by the actions of a single greifer. In addition to making griefing more difficult, this also adds an extremely minor barrier for antags to overcome if they want to singuloose. Effectively, singuloosing now requires just a tiny bit of pre-planning rather than being a foolproof method that you can fallback on if your attempts to bomb the station failed. This encourages antags to think ahead about what they are going to do instead of falling back on "foolproof" strategies. Additionally, the vast majority of singulooses are done by raiders not antags. And even then, singuloosing is generally a last resort "panic" move by antags when they don't have other options. I can count on one hand the number of times I've heard of or seen someone actually plan on singuloosing as an antag from the start. |
Automatic access reader checks like this are really bad. I would much prefer the more common (in SS13) pattern of access-locked devices requiring an ID card swipe, as it enables leaving the console unlocked (whether intentional or unintentional).
And it's a horrible, atrocious UI design practice that should never have been added to any UI in the first place.
Hacking doors exists |
I understand, but that's the practice and I don't have the skills to twist anything. This system works with all the things in the game. Cabinets, consoles, and so on and so on. Therefore, I do not think that this is the problem of my pull request. |
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Build some today!' type: Add id: 6959 time: '2024-07-21T17:16:58.0000000+00:00' url: space-wizards/space-station-14#27858 - author: valquaint, slarticodefast changes: - message: Fixed borgs being unable to state laws with an activated flashlight. type: Fix id: 6960 time: '2024-07-22T03:55:35.0000000+00:00' url: space-wizards/space-station-14#30183 - author: Lank changes: - message: Darts can now pop balloons. Keep them away from any monkeys. type: Add id: 6961 time: '2024-07-22T05:38:56.0000000+00:00' url: space-wizards/space-station-14#30088 - author: Plykiya changes: - message: You can now eat or drink and swap hands without it being interrupted. type: Tweak id: 6962 time: '2024-07-22T09:17:57.0000000+00:00' url: space-wizards/space-station-14#30060 - author: IProduceWidgets changes: - message: Zookeepers can now possess Nonlethal shotguns according to spacelaw. type: Tweak id: 6963 time: '2024-07-22T09:33:03.0000000+00:00' url: space-wizards/space-station-14#30237 - author: Plykiya changes: - message: Bag sounds can now only be heard from half the distance and is quieter in general. type: Tweak id: 6964 time: '2024-07-22T09:54:15.0000000+00:00' url: space-wizards/space-station-14#30225 - author: osjarw changes: - message: Syringes are now 0.5 seconds faster. type: Tweak id: 6965 time: '2024-07-22T10:20:36.0000000+00:00' url: space-wizards/space-station-14#29825 - author: Errant changes: - message: Replay observers now always spawn on the station. type: Fix id: 6966 time: '2024-07-22T19:32:30.0000000+00:00' url: space-wizards/space-station-14#30252 - author: Cojoke-dot changes: - message: You can now read the volume of a gas tank in its examine text type: Tweak id: 6967 time: '2024-07-22T21:41:42.0000000+00:00' url: space-wizards/space-station-14#29771 - author: Cojoke-dot changes: - message: Throwing a jetpack mid-flight will no longer freeze your character type: Fix id: 6968 time: '2024-07-22T22:24:26.0000000+00:00' url: space-wizards/space-station-14#30223 - author: Flareguy changes: - message: Added vox sprites for a few headwear items, including radiation suits and the paramedic helmet. type: Add id: 6969 time: '2024-07-23T02:18:33.0000000+00:00' url: space-wizards/space-station-14#30150 - author: Cojoke-dot changes: - message: You can no longer use telescreens and televisions while blind or asleep. type: Fix id: 6970 time: '2024-07-23T02:33:41.0000000+00:00' url: space-wizards/space-station-14#30260 - author: Cojoke-dot changes: - message: Fix one of the QSI popups type: Fix id: 6971 time: '2024-07-23T03:23:04.0000000+00:00' url: space-wizards/space-station-14#30265 - author: Errant changes: - message: Players are now notified when trying to insert an incompatible magazine into a gun. type: Add id: 6972 time: '2024-07-23T06:36:06.0000000+00:00' url: space-wizards/space-station-14#29046 - author: TheKittehJesus changes: - message: The Syndicate Assault Borg can now wield their double esword type: Fix id: 6973 time: '2024-07-23T08:13:18.0000000+00:00' url: space-wizards/space-station-14#30229 - author: Scribbles0 changes: - message: Handless mobs can no longer wipe devices like positronic brains or pAIs. type: Fix id: 6974 time: '2024-07-23T17:47:08.0000000+00:00' url: space-wizards/space-station-14#30149 - author: Quantus changes: - message: Reagent grinders can no longer auto-grind when unpowered. type: Fix id: 6975 time: '2024-07-23T21:02:07.0000000+00:00' url: space-wizards/space-station-14#30267 - author: BombasterDS changes: - message: Fixed items disappearing after shelfs and mannequin disassembling type: Fix id: 6976 time: '2024-07-24T08:57:03.0000000+00:00' url: space-wizards/space-station-14#30313 - author: Cojoke-dot changes: - message: Fix infinite QSI linking range type: Fix id: 6977 time: '2024-07-24T20:57:45.0000000+00:00' url: space-wizards/space-station-14#30332 - author: deltanedas changes: - message: Borgs can no longer unlock the robotics console or other borgs. type: Tweak id: 6978 time: '2024-07-25T03:54:52.0000000+00:00' url: space-wizards/space-station-14#27888 - author: themias changes: - message: Fixed the ripley control panel not loading type: Fix id: 6979 time: '2024-07-25T05:23:53.0000000+00:00' url: space-wizards/space-station-14#30325 - author: Timur2011 changes: - message: Space adders are now butcherable. type: Add - message: Snakes now drop snake meat when butchered. type: Fix - message: Snakes now appear lying when in critical state. type: Tweak id: 6980 time: '2024-07-25T10:52:18.0000000+00:00' url: space-wizards/space-station-14#29629 - author: Plykiya changes: - message: You can now build atmos gas pipes through things like walls. type: Tweak id: 6981 time: '2024-07-25T23:26:06.0000000+00:00' url: space-wizards/space-station-14#28707 - author: Ilya246 changes: - message: Nuclear operative reinforcements now come with full nuclear operative gear (and a toy carp) at no additional cost. type: Tweak - message: Nuclear operative reinforcements now get nuclear operative names. type: Tweak id: 6982 time: '2024-07-25T23:37:54.0000000+00:00' url: space-wizards/space-station-14#30173 - author: Cojoke-dot changes: - message: Engineering goggles and other similar-looking eyewear now help block identity. type: Tweak - message: Radiation suit's hood now blocks identity. type: Fix id: 6983 time: '2024-07-26T05:26:05.0000000+00:00' url: space-wizards/space-station-14#30305 - author: Moomoobeef changes: - message: Some radio channel colors have been tweaked in order to be more easily distinguishable. type: Tweak id: 6984 time: '2024-07-26T06:47:20.0000000+00:00' url: space-wizards/space-station-14#30133 - author: Errant changes: - message: Replay ghosts now actually spawn on the proper station, take two. type: Fix id: 6985 time: '2024-07-26T12:59:43.0000000+00:00' url: space-wizards/space-station-14#30273 - author: themias changes: - message: Arcade machines are functional again type: Fix id: 6986 time: '2024-07-26T17:30:50.0000000+00:00' url: space-wizards/space-station-14#30376 - author: themias changes: - message: Zombies now get uncuffed upon transformation type: Fix id: 6987 time: '2024-07-26T18:48:03.0000000+00:00' url: space-wizards/space-station-14#30321 - author: metalgearsloth changes: - message: Fix grid labels getting spammed from VGRoid. type: Fix id: 6988 time: '2024-07-27T01:54:38.0000000+00:00' url: space-wizards/space-station-14#29946 - author: GoldenCan changes: - message: Added a Security Clown Mask which is obtainable by hacking a SecDrobe. type: Add id: 6989 time: '2024-07-27T04:09:24.0000000+00:00' url: space-wizards/space-station-14#30249 - author: Plykiya changes: - message: Thief game rule now properly selects more than one thief. type: Fix id: 6990 time: '2024-07-27T07:27:21.0000000+00:00' url: space-wizards/space-station-14#30393 - author: BombasterDS changes: - message: Added new plant mutations for apple, sugarcane and galaxythistle type: Add id: 6991 time: '2024-07-27T15:08:49.0000000+00:00' url: space-wizards/space-station-14#28993 - author: Spessmann changes: - message: Thief objectives for figurines and stamps now require less items type: Tweak id: 6992 time: '2024-07-27T23:11:27.0000000+00:00' url: space-wizards/space-station-14#30390 - author: metalgearsloth changes: - message: Moved VGRoid from 1,000m away to ~500m. type: Tweak id: 6993 time: '2024-07-28T03:14:18.0000000+00:00' url: space-wizards/space-station-14#29943 - author: lzk228 changes: - message: Fixed pancakes stacks. Before it, splitting not default pancakes stacks would give you default pancakes. type: Fix id: 6994 time: '2024-07-28T03:49:06.0000000+00:00' url: space-wizards/space-station-14#30270 - author: Plykiya changes: - message: Fixed the client mispredicting people slipping with their magboots turned on type: Fix id: 6995 time: '2024-07-28T06:17:06.0000000+00:00' url: space-wizards/space-station-14#30425 - author: Katzenminer changes: - message: Pun and similar pets are no longer firemune type: Fix id: 6996 time: '2024-07-28T08:32:27.0000000+00:00' url: space-wizards/space-station-14#30424 - author: lzk228 changes: - message: Fixed permanent absence of the approver string in cargo invoice. type: Fix id: 6997 time: '2024-07-29T06:19:43.0000000+00:00' url: space-wizards/space-station-14#29690 - author: JIPDawg changes: - message: F9 is correctly bound to the Round End Summary window by default now. type: Fix id: 6998 time: '2024-07-29T06:49:28.0000000+00:00' url: space-wizards/space-station-14#30438 - author: githubuser508 changes: - message: Candles crate and the ability for Cargo to order it. type: Add id: 6999 time: '2024-07-29T08:29:27.0000000+00:00' url: space-wizards/space-station-14#29736 - author: Blackern5000 changes: - message: Emergency oxygen and fire lockers now generally contain more supplies type: Tweak id: 7000 time: '2024-07-29T09:57:04.0000000+00:00' url: space-wizards/space-station-14#29230 - author: Moomoobeef changes: - message: Added the ability to wear lizard plushies on your head! type: Add id: 7001 time: '2024-07-29T12:52:40.0000000+00:00' url: space-wizards/space-station-14#30400 - author: TurboTrackerss14 changes: - message: Reduced Kobold ghostrole chance to mirror Monkey type: Tweak id: 7002 time: '2024-07-29T15:16:54.0000000+00:00' url: space-wizards/space-station-14#30450 - author: Ian321 changes: - message: The Courser now comes with a defibrillator. type: Tweak id: 7003 time: '2024-07-30T01:05:27.0000000+00:00' url: space-wizards/space-station-14#30471 - author: slarticodefast changes: - message: Fixed puppy Ian not counting as a thief steal target. type: Fix id: 7004 time: '2024-07-30T01:22:17.0000000+00:00' url: space-wizards/space-station-14#30474 - author: themias changes: - message: Added envelopes to the PTech and bureaucracy crate type: Add id: 7005 time: '2024-07-30T01:49:05.0000000+00:00' url: space-wizards/space-station-14#30298 - author: TheKittehJesus changes: - message: The recipe for chow mein, egg-fried rice, and both brownies now use liquid egg instead of a whole egg. type: Tweak - message: Cake batter now also requires 5u of milk type: Tweak id: 7006 time: '2024-07-30T02:14:11.0000000+00:00' url: space-wizards/space-station-14#30262 - author: Plykiya changes: - message: Wearing something that covers your head will prevent your hair from being cut. type: Add - message: You now see a popup when your hair is being altered. type: Add - message: The doafter for altering other people's hair now takes seven seconds. type: Tweak id: 7007 time: '2024-07-30T02:17:28.0000000+00:00' url: space-wizards/space-station-14#30366 - author: Cojoke-dot changes: - message: Hamlet and other ghost rolls can now spin when they enter combat mode type: Fix id: 7008 time: '2024-07-30T02:48:28.0000000+00:00' url: space-wizards/space-station-14#30478 - author: themias changes: - message: Fixed the ACC wire not appearing in vending machine wire layouts type: Fix id: 7009 time: '2024-07-30T03:04:17.0000000+00:00' url: space-wizards/space-station-14#30453 - author: Blackern5000 changes: - message: The defibrillator has been recolored slightly type: Tweak id: 7010 time: '2024-07-30T04:41:21.0000000+00:00' url: space-wizards/space-station-14#29964 - author: themias changes: - message: Fixed victim's fingerprints transferring onto an attacker's weapon type: Fix id: 7011 time: '2024-07-30T08:35:30.0000000+00:00' url: space-wizards/space-station-14#30257 - author: to4no_fix changes: - message: Now engineering access is needed to interact with the particle accelerator type: Tweak id: 7012 time: '2024-07-30T11:29:32.0000000+00:00' url: space-wizards/space-station-14#30394 - author: Cojoke-dot changes: - message: You can no longer get out of a disposal chute or container while knocked over by trying to walk type: Fix id: 7013 time: '2024-07-30T13:53:44.0000000+00:00' url: space-wizards/space-station-14#30391 - author: Cojoke-dot changes: - message: QSI now swaps the top most valid container instead of QSI when placed in an anchored container type: Fix id: 7014 time: '2024-07-30T14:07:35.0000000+00:00' url: space-wizards/space-station-14#30241 - author: TheShuEd changes: - message: industrial ore processor can now process diamonds type: Fix id: 7015 time: '2024-07-30T14:41:15.0000000+00:00' url: space-wizards/space-station-14#30499 - author: PJB3005 changes: - message: CLF3 is now called "chlorine trifluoride" type: Tweak id: 7016 time: '2024-07-31T00:14:23.0000000+00:00' url: space-wizards/space-station-14#30510 - author: slarticodefast changes: - message: Fixed the mouse position when it is over a singularity distortion effect while zoomed in or out. type: Fix id: 7017 time: '2024-07-31T00:14:49.0000000+00:00' url: space-wizards/space-station-14#30509 - author: metalgearsloth changes: - message: Add a button to the lobby so you can export a .png of your characters type: Add id: 7018 time: '2024-07-31T15:14:20.0000000+00:00' url: space-wizards/space-station-14#29874 - author: slarticodefast changes: - message: Skeletons no longer have fingerprints. type: Tweak id: 7019 time: '2024-07-31T16:08:20.0000000+00:00' url: space-wizards/space-station-14#30530 - author: themias changes: - message: Pens can be clicked cathartically type: Tweak id: 7020 time: '2024-07-31T17:57:41.0000000+00:00' url: space-wizards/space-station-14#30531 - author: Plykiya changes: - message: Meteors now leave behind asteroid rocks on impact. type: Add id: 7021 time: '2024-08-01T02:55:02.0000000+00:00' url: space-wizards/space-station-14#30419 - author: PixelTheAertist changes: - message: The Social Anxiety trait is now renamed to "Stutter" type: Tweak id: 7022 time: '2024-08-01T02:58:16.0000000+00:00' url: space-wizards/space-station-14#29898 - author: Plykiya changes: - message: Adds hand labelers to the PTech, ChemDrobe, and LawDrobe. type: Add id: 7023 time: '2024-08-01T02:59:54.0000000+00:00' url: space-wizards/space-station-14#29958 - author: Ko4erga changes: - message: Added a cutter machine for crafting patterned steel tiles, concrete and wooden tiles. type: Add - message: After rip off patterned tiles you get current pattern, not just steel tile. type: Tweak id: 7024 time: '2024-08-01T10:26:32.0000000+00:00' url: space-wizards/space-station-14#30431 - author: NakataRin changes: - message: Added paramedic to the train station. type: Add id: 7025 time: '2024-08-01T19:59:43.0000000+00:00' url: space-wizards/space-station-14#30556 - author: marbow changes: - message: Rejoice, detectives! Hand labeler has been added to your closet! type: Add id: 7026 time: '2024-08-01T20:01:05.0000000+00:00' url: space-wizards/space-station-14#30501 - author: metalgearsloth changes: - message: Fix some popups playing twice. type: Fix id: 7027 time: '2024-08-02T01:33:20.0000000+00:00' url: space-wizards/space-station-14#30452 - author: WarMechanic changes: - message: Adjusted meteors to have less lethal blast fragments. type: Tweak id: 7028 time: '2024-08-02T05:43:41.0000000+00:00' url: space-wizards/space-station-14#29199 - author: slarticodefast changes: - message: Fixed borgs not being able to state laws or open other UIs without an active module. type: Fix id: 7029 time: '2024-08-02T05:44:59.0000000+00:00' url: space-wizards/space-station-14#30299 - author: TropicalHibi changes: - message: Now fs (for sure) and wru (where are you) are changed to their full version in text type: Add id: 7030 time: '2024-08-02T05:57:50.0000000+00:00' url: space-wizards/space-station-14#30508 - author: Plykiya changes: - message: Rechargers now show the percent charged of the item it is charging. type: Add id: 7031 time: '2024-08-02T06:05:38.0000000+00:00' url: space-wizards/space-station-14#28500 - author: ShadowCommander changes: - message: Rollerbeds now deploy when holding them in hand and clicking on the ground. type: Add id: 7032 time: '2024-08-02T07:05:12.0000000+00:00' url: space-wizards/space-station-14#30000 ``` </details> **Проверки** <!-- Выполнение всех следующих действий, если это приемлемо для вида изменений сильно ускорит разбор вашего PR --> - [x] PR полностью завершён и мне не нужна помощь чтобы его закончить. - [x] Я внимательно просмотрел все свои изменения и багов в них не нашёл. - [x] Я запускал локальный сервер со своими изменениями и всё протестировал. - [x] Я добавил скриншот/видео демонстрации PR в игре, **или** этот PR этого не требует. **Изменения** :cl: Шрёдька - tweak: Подтянуты коммиты с Корвакса, 07.08.24
…ess (space-wizards#30394) Adding an AccessReader to a particle accelerator
About the PR
Adding an AccessReader to a particle accelerator with engineering access.
Why / Balance
Over the years, there have been many cases when scammers ran into the open door of the engineering department and interacted with the particle accelerator. Or some guest of the service suddenly decides to play with a particle accelerator. Such a dangerous thing should not be without access. I also plan to add access to the antimatter engine in the near future.
It can be hacked using EMAG
Technical details
Media
View of the menu on behalf of the player without access:
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Breaking changes
Changelog
🆑 to4no_fix