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Adding an AccessReader to a particle accelerator with engineering access #30394

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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
using Content.Client.Resources;
using Content.Client.UserInterface.Controls;
using Content.Shared.Singularity.Components;
using Content.Shared.Access.Systems;
using Robust.Client.Animations;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
Expand All @@ -13,6 +14,7 @@
using Robust.Shared.Noise;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Client.Player;

namespace Content.Client.ParticleAccelerator.UI;

Expand All @@ -21,6 +23,11 @@ public sealed partial class ParticleAcceleratorControlMenu : FancyWindow
{
[Dependency] private readonly IResourceCache _cache = default!;

[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;

private readonly AccessReaderSystem _accessReader;

private readonly FastNoiseLite _drawNoiseGenerator;

private readonly Animation _alarmControlAnimation;
Expand All @@ -44,6 +51,7 @@ public ParticleAcceleratorControlMenu()
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);

_accessReader = _entityManager.System<AccessReaderSystem>();
_drawNoiseGenerator = new();
_drawNoiseGenerator.SetFractalType(FastNoiseLite.FractalType.FBm);
_drawNoiseGenerator.SetFrequency(0.5f);
Expand Down Expand Up @@ -150,7 +158,7 @@ private void PowerStateChanged(ValueChangedEventArgs e)

private bool StrengthSpinBoxValid(int n)
{
return n >= 0 && n <= _maxStrength ;
return n >= 0 && n <= _maxStrength;
}

protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
Expand Down Expand Up @@ -201,13 +209,16 @@ private void UpdatePowerState(ParticleAcceleratorPowerState state, bool enabled,

private void UpdateUI(bool assembled, bool blocked, bool enabled, bool powerBlock)
{
bool hasAccess = _player.LocalSession?.AttachedEntity is {} player
&& _accessReader.IsAllowed(player, _entity);

OnButton.Pressed = enabled;
OffButton.Pressed = !enabled;

var cantUse = !assembled || blocked || powerBlock;
var cantUse = !assembled || blocked || powerBlock || !hasAccess;
OnButton.Disabled = cantUse;
OffButton.Disabled = cantUse;
ScanButton.Disabled = blocked;
ScanButton.Disabled = blocked || !hasAccess;

var cantChangeLevel = !assembled || blocked || !enabled || cantUse;
StateSpinBox.SetButtonDisabled(cantChangeLevel);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@
- type: Wires
boardName: wires-board-name-pa
layoutId: ParticleAccelerator
- type: AccessReader
access: [["Engineering"]]

# Unfinished

Expand Down
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