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Add Snails #30765
Add Snails #30765
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RSI Diff Bot; head commit 3c0f69d merging into 0d51839 Resources/Textures/Mobs/Animals/snail.rsi
Resources/Textures/Objects/Consumable/Food/meat.rsi
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I will code the proper midround antag snail if this gets merged |
Test fail is real, it doesn't like the jetpack effect being spawned. It doesn't hurt anything, but its late and the resolution for it isn't jumping out at me immediately, so its a tomorrow problem. |
It should pass tests now for review, I'm going to ponder what the right way to do the visual effect I want is. |
once hallucinations are a thing and seeing the death snail...the horrors. awesome |
immortal snail midround antag that can only kill one specific person? |
Midroun antag that makes the person immortal/damage resistant until the snail touches them? Sounds fun |
Do snails take damage from salt? I'm not seeing anything with ctrl+F other than the snail meat is better with salt. |
Does now! |
everything looks fine but mobstate change scares me |
* add snails * scuffix * migrate * mo-grate * oopsied the ftls * Revert "oopsied the ftls" This reverts commit 0d3c6c1. * the curse of staging the wrong file, resolved. * Snoth * fix my dumbs * reviews 1 * anti space technology * salt hurty * spelling * Its a slotherhouse out here * sequencing * cooked snail * volfix * speed reversal
About the PR
(lmao, ignore the tiny dots, those are itybity chairs I thought were imperceptible that the snails are sitting on.)
Snail varieties:
Snail
Snoth
Snail but with a jetpack and goes fast
Snail that cannot die and kills you if it touches you
Why / Balance
Snail
Technical details
I made MobState have a MapInitEvent that lets other things correctly set the first mobstate stuff. I needed it for Alive actions.
Media
Requirements
Breaking changes
Changelog
🆑