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Metamorphosis - FoodSequence 3 #31012
Metamorphosis - FoodSequence 3 #31012
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…amorph-food # Conflicts: # Content.Server/Nutrition/EntitySystems/FoodSequenceSystem.cs
Finally no evil microwave for burgers! 🥳 |
your work on burgers is making me want to add soups/stews... |
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RSI Diff Bot; head commit 39285a1 merging into 894d498 Resources/Textures/Objects/Consumable/Food/skewer.rsi
Resources/Textures/Objects/Consumable/Food/taco.rsi
Resources/Textures/Objects/Consumable/Food/taco_sequence.rsi
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Content.Shared/Nutrition/Components/FoodMetamorphableByAddingComponent.cs
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Content.Shared/Nutrition/Prototypes/FoodMetamorphRecipePrototype.cs
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Content.Shared/Nutrition/Prototypes/FoodMetamorphRecipePrototype.cs
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Oh, I just merged snails, which contain more food sequence elements that need to be adjusted. Sorry. #30765 |
Did you pray today |
the promised land |
:0 |
* setup some data * cheeseburger recipe * Update FoodSequenceSystem.cs * finalize cheseburger recipe * remove fun * return old taco sprites * full foodsequence data refactor * return tacos * well done * add cutlets to burger * chickenburger recipe * +2 burger recipes * more fun * Update brain.png * some slice produce added * documentation * watermelon * skewer work * flipping * tomato * skewer watermelon * Update skewer.yml * oopsie, ok, im go to sleep * fix checks * Update produce.yml * screwed * cheeeeeeeese * all cooked meat added * produce added * aaaaand suppermatter * key to Tag * More * proto string remove * raw snail * fix * Update FoodMetamorphableByAddingComponent.cs * fixes * fix3 * fififififx
* setup some data * cheeseburger recipe * Update FoodSequenceSystem.cs * finalize cheseburger recipe * remove fun * return old taco sprites * full foodsequence data refactor * return tacos * well done * add cutlets to burger * chickenburger recipe * +2 burger recipes * more fun * Update brain.png * some slice produce added * documentation * watermelon * skewer work * flipping * tomato * skewer watermelon * Update skewer.yml * oopsie, ok, im go to sleep * fix checks * Update produce.yml * screwed * cheeeeeeeese * all cooked meat added * produce added * aaaaand suppermatter * key to Tag * More * proto string remove * raw snail * fix * Update FoodMetamorphableByAddingComponent.cs * fixes * fix3 * fififififx
About the PR
specific recipes in a FoodSequence can turn a food into a separate special entity. The same result can be obtained in different ways. Different ways affect the final food solution, its flavors, and the garbage that remains after it is eaten.
for example, Cheeseburger recipe:
2024-08-18_23-54-04.mp4
Requirements
Breaking changes
all FoodSequenceElement components edited again
transfomed from
to
with new Dictionary
<ProtoId<Tag>, ProtoId<FoodSequenceElementPrototype>>
new FoodSequenceElementPrototype required:
Changelog
🆑