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Health drain in Nighthaunts when draining levels no longer triggers when the target is under a Barbarian or Berserker Rage
New ability for all shade summons: Shadow Swap. The shadow swaps its position with a friendly target, protecting them and taking over in combat for them, usable once per 5 turns, which gets reduced at higher levels. Many thanks to The Artisan for the detective work figuring out how to complete its implementation.
Dialog to discuss strategy with shadow now fully works. Only 3 behaviors available: attack on sight (default), attack when attacked, do nothing unless ordered. More may be implemented in the future.
Shade summons are no longer destroyed by the lights in the bg2 temple in the forest
Drain life is no longer blocked by Silence
Changed the summoning animation for shades, it's now shorter and uses the same animation as Ether Gate
See Invisibility by Nighthaunts is no longer affected by wild surges, as it's not a spell but a natural ability
Fixed some effects being dispellable when they shouldn't
Teleport ability from greater shadow is now an at-will ability with a cooldown: 3 rounds, which is reduced by 1 round every time it evolves, up to 1 round.
Fixed inconsistencies in number of available spells for shades across levels
Small description tweaks
Beshadowed Self -> Beshadow Body
Beshadow Body ability applies resistances for 2 rounds now (from 10 seconds), and the first attack block (stoneskin) for 4 rounds (from 20 seconds)