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Releases: theace0296/TRGMRedux

TRGM Redux

08 Jun 11:57
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TRGM Redux Pre-release
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Summary:

Changed enemy spawning calculations to be weighted against player count in addition to the enemy density option. The following are some examples of the resulting calculation for different combinations of player count and enemy density when the mission is requesting an enemy force size of 25:

  • 1 player, lowest more enemies option: 5 enemies actually spawned
  • 1 player, default more enemies option: 24 enemies actually spawned
  • 1 player, highest more enemies option: 28 enemies actually spawned
  • 12 players, lowest more enemies option: 5 enemies actually spawned
  • 12 players, default more enemies option: 28 enemies actually spawned
  • 12 players, highest more enemies option: 33 enemies actually spawned
  • 32 players, lowest more enemies option: 18 enemies actually spawned
  • 32 players, default more enemies option: 99 enemies actually spawned
  • 32 players, highest more enemies option: 116 enemies actually spawned

Change log:

TRGM Redux

[Nightly] TRGM Redux

21 May 18:58
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[Nightly] TRGM Redux Pre-release
Pre-release

A bleeding-edge nightly release, may contain breaking bugs!

TRGM Redux

30 Dec 23:52
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TRGM Redux

TRGM Redux

01 Nov 23:16
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TRGM Redux Pre-release
Pre-release

Summary:

  • Added some new settings to the mission parameters, also added headers to the mission parameters to make navigating them easier.
  • Added new 'destroy armored vehicles' mission.
  • Fixed issues with AI helicopter navigation (Secure and Resupply mission, Enemy reinforcements, and HQ Transport Helo).
  • Fixed issues around Comms Tower and getting intel.
  • Added a lot of hard-coded text to the localization file.
  • Added new CDLC map.
  • General bug fixes and improvements.

Change log:

TRGM Redux

28 Sep 22:13
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TRGM Redux Pre-release
Pre-release

Summary:

  • Greatly improved performance and stability.
  • Fixed AT Mine event freezing game.
  • Redesigned mission set-up to allow for more customization of objectives.
  • Fixed bug where target markers were visible.
  • Fixed units spawning with incorrect names and faces.
  • Re-configure loading notification to actually represent where in the process of generating the mission TRGM is.
  • Add option to disable fires at objectives.
  • And as always, general bug fixes and improvements.

Development Environment Changes:

  • Added custom version of sqflint-vscode.

Change log:

TRGM Redux

21 Sep 03:59
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TRGM Redux Pre-release
Pre-release

This is a dead release, broken by GH error!

Change log:

  • Mission setup rewrite (#26) theace0296

TRGM Redux

TRGM Redux