Skip to content

Releases: unity3d-jp/MeshSync

0.12.0-preview.3

15 Mar 14:57
Compare
Choose a tag to compare
0.12.0-preview.3 Pre-release
Pre-release

pre-release

0.12.0-preview.2

15 Mar 03:06
f840aa0
Compare
Choose a tag to compare
0.12.0-preview.2 Pre-release
Pre-release

prerelease

0.12.0-preview.1

15 Mar 02:08
05d9faa
Compare
Choose a tag to compare
0.12.0-preview.1 Pre-release
Pre-release

Pre-release

0.11.0-preview

08 Feb 05:40
Compare
Choose a tag to compare

Added

  • feat: support for installing Blender 3.0.x plugin

Changed

  • api: change OnPostRecvMessageCallback in MeshSyncServer to a public delegate
  • deps: change dependency to [email protected]

Removed

  • remove: obsolete code for deserializing old versions MeshSyncProjectSettings

0.10.2-preview

20 Dec 08:47
Compare
Choose a tag to compare

Fixed

  • fix: the material list of SceneCache was not properly updated after edit
  • fix: build error caused by FindDefaultMaterial()
  • chore: ignore Scripts~ folder when making the package

0.10.1-preview

17 Nov 09:10
Compare
Choose a tag to compare

Added

  • doc: add a section about SceneCache import settings

Changed

  • doc: update the documentation of MeshSync components (MeshSyncServer, SceneCachePlayer)
  • doc: update ProjectSettings documentation

Fixed

  • fix: validate the asset folder of MeshSyncServer component
  • fix: null check when changing an object's material in the Scene view

0.10.0-preview

10 Nov 09:14
Compare
Choose a tag to compare

Added

  • feat: search materials based on MaterialSearchMode settings for MeshSyncServer and SceneCachePlayer
  • feat: add a custom inspector for SceneCache files under Assets folder to set material creation settings
  • feat: override material creation settings for SceneCachePlayer when the assigned SceneCache file is under Assets folder
  • feat: allow enabling/disabling the creation and update of Lights and Cameras objects for MeshSyncServer and SceneCachePlayer
  • feat: add a checkbox in ProjectSettings to set the default material creation settings
  • feat: add options in ProjectSettings to set the default setting to use physical camera params
  • feat: add a button to reset MeshSync configs in ProjectSettings
  • api: open MeshSyncPlayer class to public
  • api: add a callback in MeshSyncServer that is called after receiving data
  • api: open SceneCachePlayer to public
  • api: add a public API to force update SceneCachePlayer

Changed

  • deps: update dependency to [email protected]
  • ui: indent "Update Mesh Colliders" setting in ProjectSettings

Fixed

  • fix: try to use existing animationController asset for SceneCache if possible

Removed

  • removed plugin installation support for Maya 2017 and 3ds Max 2017

0.9.3-preview

19 Oct 14:56
Compare
Choose a tag to compare

Changed

Fixed

  • fix: prioritize files under "Library/PackageCache/*" for installing DCC Plugins (#444)
  • fix: retain previous GameObjects if applicable when reloading SceneCache
  • fix: previously manually added children should not be saved along as prefab when reloading SceneCache
  • fix: choose the correct shader for default materials on URP projects
  • fix: set light values correctly on HDRP projects
  • fix errors when dragging clips with SceneCachePlayableAsset to another track
  • fix the incorrect extra addition of curve key when dragging a folder to SceneCacheTrack

0.9.2-preview

06 Oct 16:26
Compare
Choose a tag to compare

Fixed

  • fix: make reloading SceneCache work properly again
  • fix: properly normalize the paths inside SceneCachePlayer

0.9.1-preview

15 Sep 09:46
Compare
Choose a tag to compare

Fixed

  • fix: automatic plugin installation