Releases: unity3d-jp/MeshSync
Releases · unity3d-jp/MeshSync
0.12.0-preview.3
pre-release
0.12.0-preview.2
prerelease
0.12.0-preview.1
Pre-release
0.11.0-preview
Added
- feat: support for installing Blender 3.0.x plugin
Changed
- api: change OnPostRecvMessageCallback in MeshSyncServer to a public delegate
- deps: change dependency to [email protected]
Removed
- remove: obsolete code for deserializing old versions MeshSyncProjectSettings
0.10.2-preview
Fixed
- fix: the material list of SceneCache was not properly updated after edit
- fix: build error caused by FindDefaultMaterial()
- chore: ignore Scripts~ folder when making the package
0.10.1-preview
Added
- doc: add a section about SceneCache import settings
Changed
- doc: update the documentation of MeshSync components (MeshSyncServer, SceneCachePlayer)
- doc: update ProjectSettings documentation
Fixed
- fix: validate the asset folder of MeshSyncServer component
- fix: null check when changing an object's material in the Scene view
0.10.0-preview
Added
- feat: search materials based on MaterialSearchMode settings for MeshSyncServer and SceneCachePlayer
- feat: add a custom inspector for SceneCache files under Assets folder to set material creation settings
- feat: override material creation settings for SceneCachePlayer when the assigned SceneCache file is under Assets folder
- feat: allow enabling/disabling the creation and update of Lights and Cameras objects for MeshSyncServer and SceneCachePlayer
- feat: add a checkbox in ProjectSettings to set the default material creation settings
- feat: add options in ProjectSettings to set the default setting to use physical camera params
- feat: add a button to reset MeshSync configs in ProjectSettings
- api: open MeshSyncPlayer class to public
- api: add a callback in MeshSyncServer that is called after receiving data
- api: open SceneCachePlayer to public
- api: add a public API to force update SceneCachePlayer
Changed
- deps: update dependency to [email protected]
- ui: indent "Update Mesh Colliders" setting in ProjectSettings
Fixed
- fix: try to use existing animationController asset for SceneCache if possible
Removed
- removed plugin installation support for Maya 2017 and 3ds Max 2017
0.9.3-preview
Changed
- deps: update to use [email protected]
- deps: update dependency to [email protected]
- doc: update SceneCachePlayableAsset documentation
Fixed
- fix: prioritize files under "Library/PackageCache/*" for installing DCC Plugins (#444)
- fix: retain previous GameObjects if applicable when reloading SceneCache
- fix: previously manually added children should not be saved along as prefab when reloading SceneCache
- fix: choose the correct shader for default materials on URP projects
- fix: set light values correctly on HDRP projects
- fix errors when dragging clips with SceneCachePlayableAsset to another track
- fix the incorrect extra addition of curve key when dragging a folder to SceneCacheTrack
0.9.2-preview
Fixed
- fix: make reloading SceneCache work properly again
- fix: properly normalize the paths inside SceneCachePlayer
0.9.1-preview
Fixed
- fix: automatic plugin installation