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Fix #126
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olokobayusuf committed Jan 6, 2025
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+ Fixed `VideoKitCameraManager.StartRunning` method crashing on some Android devices when `Capabilities.HumanTexture` capability is enabled (#157).
+ Fixed missing native library errors in Xcode when building universal macOS binary (#154).
+ Fixed human texture predictor embedding errors causing Unity build to fail (#156).
+ Fixed `CameraDevice.StartRunning` method causing crash instead of throwing exception when devie is not supported on Windows (#126).
+ Updated `MediaAsset.Share` method to return `null` instead of throw a `NotImplementedException` on platforms where it is not supported.
+ Updated `MediaAsset.SaveToCameraRoll` method to return `false` instead of throw a `NotImplementedException` on platforms where it is not supported.
+ Refactored `AudioBuffer.sampleBuffer` field to `AudioBuffer.data`.
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