Releases: BattletechModders/CustomBundle
Releases · BattletechModders/CustomBundle
version 0.2.50
- CAC: now turret-less vehicles can't be hit in turret via AoE and standard to-hit generators
version 0.2.49
- CAC: HeatGenerated = 0 in weapon definition now not cause division by zero exception. NOTE: keep in mind - now, if you set HeatGenerated: 0 in weapon definition your weapon will not be able to produce heat no matter ammo and mode settings.
- AIM,CAC: distance,direct fire and target tags to-hit modifiers now not applying twice.
version 0.2.48
- CAC: now heat and stability damage applied via AoE API calculated correctly
- CAC: now info side panel showing is optional
- CAC: now attack ground button showing is optional
- CAC: now HeatGenerated value for ammo and mode acts with respect to weapon HeatGenerated statistic value
- CAE: now floaties not trying to show before battle properly init
- CAE: now main sensors aura properly reacts on HideOnNotSelected setting
- CAC: now some hit info can be output to csv
version 0.2.47
- CAC: added API for AoE explosions
version 0.2.46
minor improvements
version 0.2.45
- CAE: now auras on shutdown mechs should shutdown too.
version 0.2.44
- CAC: MechHasNoStabilityTag and TransferHeatDamageToNormalTag now really arrays.
version 0.2.42
- CAC,CAE: slight improvements (details in CAC readme.txt)
- CAC: now if at start of moving unit have location damaged by mines exposed, it will not stop until location full destroy instead of immediate stop.
version 0.2.41
- CAC: ams calculation log now more informative.
version 0.2.39
- CU: checking absence of unit pathing now more accurate.
- CAE: added more error handling on ShowDelFloatie
- CAC: sanitizing of weapon slot copies now more accurate.