Skip to content

Releases: BattletechModders/CustomBundle

version 0.2.28

28 Apr 14:44
Compare
Choose a tag to compare
  1. CAC: now in battle if unit selected its lance automatically choosed.
  2. CAE: now if unit spawned with destroyed component no auras spawned for them.
  3. CU: now units loadout correctly saving even if there are more then one unit in drop (exact position saved too)

version 0.2.27

26 Apr 11:58
Compare
Choose a tag to compare
version 0.2.27 Pre-release
Pre-release
  1. CV: mechwarrior customization panel now not containing second voice selector overlapping pronoun selector

version 0.2.26

25 Apr 20:03
Compare
Choose a tag to compare
version 0.2.26 Pre-release
Pre-release
  1. Now message "This pilot can't pilot mech" not throwing if pilot can pilot mech but pilot assigned first
  2. Now if streak weapon miss resolve damage message not expected which was ruined normal damage processing

version 0.2.25

25 Apr 09:01
Compare
Choose a tag to compare
version 0.2.25 Pre-release
Pre-release
  1. Added some fallback code for turrets having AMS without representation (it is awful i should do it)
  2. Add option to hide vehicle bays in mechlab

version 0.2.24

24 Apr 09:39
Compare
Choose a tag to compare
version 0.2.24 Pre-release
Pre-release
  1. CU fixed bug preventing post mission screen if more than 4 units spawned
  2. Helicopter rotor sound had made louder
  3. Warrior VTOL had been remade
  4. Added Yellow Jacket demo and Strix demo
  5. Copters rotor sound now properly switched off

version 0.2.23

10 Apr 07:29
Compare
Choose a tag to compare
version 0.2.23 Pre-release
Pre-release
  1. in lances loadout flag "for vehicles" now means "only for vehicles". Both mech and vehicle can be placed to mech slot.
  2. CU's readme updated.

version 0.2.22

09 Apr 17:49
Compare
Choose a tag to compare
version 0.2.22 Pre-release
Pre-release
  1. Now there are options to control vehicle pilots random generation
  2. Colo's Warrior VTOL has been completely reworked - please note this if you have setups based on it.
  3. Added Lt.Shade's Yellowjacket VTOL.
  4. Now friendly attack not causing calledshot floatie message
  5. Now units can't be deployed but player on biomes forbidden for them.

version 0.2.21

03 Apr 12:31
Compare
Choose a tag to compare
version 0.2.21 Pre-release
Pre-release
  1. Vehicles added as elements of starting lance now adding to vehicle bays.
  2. Floaties for deferred effects prefab now moved to floatiemessage asset bundle. PLEASE make sure you have floatiemessage in AdditinalAssets list of CustomAmmoCategoriesSettings.json and floatiemessage file itself exists.

version 0.2.20

02 Apr 08:34
Compare
Choose a tag to compare
version 0.2.20 Pre-release
Pre-release
  1. Added possibility to control and buy vehicles
  2. Added extended lances interface (needs Mission Control to spawn more than 4 units on battle field)

version 0.2.19

01 Mar 18:05
Compare
Choose a tag to compare
  1. CAC: miss shots in indirect fire now have no raycast stray no matter weapon type.
  2. CAC: miss shots hit position for indirect fire now scatters by circle not ray no matter weapon type.
  3. CAC: now scatter by circle can be controlled by MinMissRadius and MaxMissRadius
  4. CAC: CustomAmmoCategories.json mention removed from readme