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keybinds #67

Merged
merged 2 commits into from
Jan 27, 2023
Merged

keybinds #67

merged 2 commits into from
Jan 27, 2023

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Alexdoru
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The goal is to unbind all keys that are not used from the start of the game in the GTNH modpack to avoid all the current keybinds conflict and leave to the user the choice of the keybinds they want.

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@Dream-Master Dream-Master merged commit 66bf122 into master Jan 27, 2023
@Dream-Master Dream-Master deleted the keybinds branch January 27, 2023 19:33
DrParadox7 pushed a commit to DrParadox7/TinkersConstruct that referenced this pull request May 8, 2023
Upstream commits from GTNH

* Improve smeltry GUI tooltip

* correct amount

* add back vanilla handling when dreamcraft not present

Spotless Apply

update dep file

(cherry picked from commit 5433679)

Replace some hard-coded tooltips with translatable text (GTNewHorizons#79)

* Make some tooltips translatable

* Make some tooltips translatable

* Ooops. Now fixed

* Make Slimesling tooltip translatable

* Make Slime Boots tooltips translatable

* Make "Creative" word in tooltip translatable

It still obfuscated

* update bs+sa

---------

update bs+sa

Fix: Adding Tooltips to Modifier Items (GTNewHorizons#77)

* Adding Tooltips to Modifier Items

* spotlessApply (GTNewHorizons#78)

Co-authored-by: GitHub GTNH Actions <>

* Remove unnecessary block

---------

update (GTNewHorizons#75)

Revert signature changes of public methods that caused crashes (GTNewHorizons#74)

* restore previous public method signature to prevent crash

* don't register the event if vanilla config

* revert signature changes

* Restore original calculation logic

---------

adding the config options from the tinkered constructor fork (GTNewHorizons#73)

* config option for invulnerability of dropped tools and base EntityItem despawn time

* config option to drop life canisters on death

* Added config option for dagger damage multiplier when thrown, default = 3x

* emulate vanilla behavior by default

---------

cache some Loader.isModLoaded calls (GTNewHorizons#72)

Fix faucets not working, this logic was removed in Alexdoru's refactor (GTNewHorizons#70)

* Fix faucets not working, this logic was removed in Alexdoru's refactor

* Update dependencies

[ci skip] Update buildscript to RetroFuturaGradle

exit RenderGameOverlayEvent earlier

use the ScaledResolution of the event instead of creating a new one

iterate over Map.entrySet() rather than Map.keyset() and use get() on each iteration

potential bug ? ItemSTack was used instead of LandmineStack

delete unused float[65536] array in SlimeBounceHandler

stop calling EnvironmentChecks and remove dead code in EnvironmentChecks

keybinds (GTNewHorizons#67)

* unbind keybinds by default

* spotless

Backport: Only break one block when sneaking (GTNewHorizons#65)

* only break one block on shift

* sportless

Signed-off-by: NexusNull <[email protected]>

* fixes https://github.com/GTNewHorizons/TinkersConstruct/pull/65/files/41a1ecea30cb0506d068da30c16fc27dcf64550f#r1071818922

Signed-off-by: NexusNull <[email protected]>

Signed-off-by: NexusNull <[email protected]>

Fix slimeboots & slimesling (GTNewHorizons#63)

* Fix slimeboots & slimesling
* Use vec3 instead of Vector3d which isn't found on the server
* set entity.motionXYZ manually, as setVelocity is ClientOnly

* spotlessApply (GTNewHorizons#64)

Co-authored-by: Jason Mitchell <[email protected]>
Co-authored-by: GitHub GTNH Actions <>

actively update drain comparator output (GTNewHorizons#57)

Co-Authored-By: Martin Robertz <[email protected]>
Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-Authored-By: OneEyeMaker <[email protected]>
Co-Authored-By: Alex Ponebshek <[email protected]>
DrParadox7 pushed a commit to DrParadox7/TinkersConstruct that referenced this pull request May 10, 2024
* unbind keybinds by default

* spotless
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2 participants