Development snapshot
Pre-release
Pre-release
Commit: c873f55
TR1X changes
Tag: 4.7.1-500-gc873f55
Unreleased - ××××-××-××
Warning
There is a backwards incompatible change important for level builders, that changes where to place key item names and level titles.
Please refer to the documentation to see how to upgrade your level files.
- added the ability to hold forward/back to move through menus more quickly (#2298)
- added an option for pickup aids, which will show an intermittent twinkle when Lara is nearby pickup items (#2076)
- added an optional demo number argument to the
/demo
command - added pause screen support to demos
- added a fade-out effect when exiting the game from the pause screen
⚠️ changed the game data to use a separate strings file for text information, removing it from the game flow file- changed demo to be interrupted only by esc or action keys
- changed the turbo cheat to also affect ingame timer (#2167)
- changed the pause screen to wait before yielding control during fade out effect
- changed the compass and final stats to use two columns, similar to TR2 (doesn't apply to end-of-level "bare" stats)
- changed the fix for transparent eyes on wolves to use black instead of off-white (#2252)
- changed the
/kill
command with no arguments to look for enemies within 5 tiles (#2297) - fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253)
- fixed ghost meshes appearing near statics in custom levels (#2310)
- fixed the upside-down camera fix to no longer limit Lara's vision (#2276, regression from 4.2)
- fixed being unable to load some old custom levels that contain certain (invalid) floor data (#2114, regression from 4.3)
- fixed a desync in the Lost Valley demo if responsive swim cancellation was enabled (#2113, regression from 4.6)
- fixed the game hanging when Lara is on fire and enters the fly cheat on the same frame as reaching water (#2116, regression from 0.8)
- fixed Lara activating triggers one frame too early (#2208, regression from 4.3)
- fixed wrong underwater caustics speed with the turbo cheat (#2231)
- fixed 1-frame UI flicker on pause screen exit confirmation
- fixed being able to use keys and puzzle items in keyholes/slots that have already been used (#2256, regression from 4.0)
- fixed textures animating during demo fade-outs (#2217, regression from 4.0)
- fixed waterfall mist not animating during demo (#2218, regression from 3.0)
- fixed sound option arrows disappearing with specific volumes chosen (#2295, regression from 2.7)
- fixed wireframe mode discarding transparent pixels (#2315, regression from 4.2)
- fixed sprite pickup not being paused in the pause/inventory screen (#2319, regression from 4.1)
- fixed 3D pickups not being paused in the pause/inventory screen (#2319, regression from 2.16)
- fixed incorrect sprite sequences potentially animating after visiting a level with valid animating sprites (#2309, regression from 4.0)
- fixed
/kill all
command destroying Scion and causing a soft lock in The Great Pyramid (#2329, regression from 4.4) - improved pause screen compatibility with PS1 (#2248)
TR2X changes
Tag: 0.8-278-gc873f55
Unreleased - ××××-××-××
- added Linux builds and toolchain (#1598)
- added pause dialog (#1638)
- added a photo mode feature (#2277)
- added fade-out effect to the demos
- added the ability to hold forward/back to move through menus more quickly (#2298)
- changed default input bindings to let the photo mode binding be compatible with TR1X:
Key Old binding New binding Decrease resolution Shift+F1 Shift+F11 Increase resolution F1 F11 Decrease internal screen size Shift+F2 Shift+F10 Increase internal screen size F2 F10 Toggle photo mode --- F1 Toggle photo mode UI --- H - changed the
/kill
command with no arguments to look for enemies within 5 tiles (#2297) - changed the game data to use a separate strings file for text information, removing it from the game flow file
- fixed showing inventory ring up/down arrows when uncalled for (#2225)
- fixed Lara never stepping backwards off a step using her right foot (#1602)
- fixed blood spawning on Lara from gunshots using incorrect positioning data (#2253)
- fixed ghost meshes appearing near statics in custom levels (#2310)
- fixed Lara activating triggers one frame too early (#2205, regression from 0.7)
- fixed savegame incompatibility with OG (#2271, regression from 0.8)
- fixed stopwatch showing wrong UI in some circumstances (#2221, regression from 0.8)
- fixed excessive braid movement when dead in windy rooms (#2265, regression from 0.8)
- fixed item counter shown even for a single medipack (#2222, regression from 0.3)
- fixed item counter always hidden in NG+, even for keys (#2223, regression from 0.3)
- fixed the passport object not being selected when exiting to title (#2192, regression from 0.8)
- fixed the upside-down camera fix to no longer limit Lara's vision (#2276, regression from 0.8)
- fixed /kill command freezing the game under rare circumstances (#2297, regression from 0.3)
- fixed wireframe mode discarding transparent pixels (#2315, regression from 0.7)
- fixed sprite pickups not being paused in the pause/inventory screen (#2319, regression from 0.6)
- fixed Skidoo snow wake effects at slow speeds (#2324, regression from 0.6)