Skip to content

TR2X 0.6

Compare
Choose a tag to compare
@github-actions github-actions released this 06 Nov 15:46
· 864 commits to develop since this release
b51a2b7

Commit: b51a2b7
Tag: 0.6

Changes

  • added a fly cheat key (#1642)
  • added an items cheat key (#1641)
  • added a level skip cheat key (#1640)
  • added a turbo cheat (#1639)
  • added the ability to skip end credits with the action and escape keys (#1800)
  • added the ability to skip FMVs with the action key (#1650)
  • added the ability to hold forward/back to move through menus more quickly (#1644)
  • added optional rendering of pickups in the UI as 3D meshes (#1633)
  • added optional rendering of pickups on the ground as 3D meshes (#1634)
  • added a special target, "pickup", to item-based console commands
  • changed the inputs backend from DirectX to SDL (#1695)
    • improved controller support to match TR1X
    • changed the number of custom layouts to 3
    • changed default key bindings according to the following table:
      Key Old binding New binding Reason
      Flare Comma (,) Period (.) To maintain forward compatibility with TR3
      Screenshot S Print Screen To maintain compatibility with TR1X
      Toggle bilinear filter F8 F3 To maintain compatibility with TR1X
      Toggle perspective filter Shift+F8 F4 To maintain compatibility with TR1X
      Toggle z-buffer F7 F7 Likely to be permanently enabled in the future
      Toggle triple buffering Shift+F7 Removed Obscure setting, will be either removed or available via the ingame UI at some point
      Toggle dither F11 Removed Obscure setting, will be either removed or available via the ingame UI at some point
      Toggle fullscreen F12 Alt-Enter To maintain compatibility with TR1X
      Toggle rendering mode Shift+F12 F12 No more conflict to require Shift
      Decrease resolution F1 Shift+F1 F3 and F4 are already taken
      Increase resolution F2 F1 F3 and F4 are already taken
      Decrease internal screen size F3 Shift+F2 F3 and F4 are already taken
      Increase internal screen size F4 F2 F3 and F4 are already taken
    • removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
    • removed hardcoded Shift+F7 key binding for toggling triple buffering
    • removed hardcoded 0 key binding for flares
    • removed hardcoded cooldown of 15 frames for medipacks
  • changed text backend to accept named sequences (eg. "{arrow up}" and similar)
  • changed inventory to pause the music rather than muting it (#1707)
  • changed the /pos command to include the level number and title
  • changed the /tp command to teleport to items in a round-robin fashion
    The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order.
  • improved FMV mode appearance - removed black scanlines (#1729)
  • improved FMV mode behavior - stopped switching screen resolutions (#1729)
  • improved screenshots: now saved in the screenshots/ directory with level titles and timestamps as JPG or PNG, similar to TR1X (#1773)
  • improved switch object names
    • Switch Type 1 renamed to "Airlock Switch"
    • Switch Type 2 renamed to "Small Switch"
    • Switch Type 3 renamed to "Switch Button"
    • Switch Type 4 renamed to "Lever/Switch"
    • Switch Type 5 renamed to "Underwater Lever/Switch"
  • fixed screenshots not working in windowed mode (#1766)
  • fixed screenshots key not getting debounced (#1773)
  • fixed /give not working with weapons (regression from 0.5)
  • fixed the camera being cut off after using the gong hammer in Ice Palace (#1580)
  • fixed the audio not being in sync when Lara strikes the gong in Ice Palace (#1725)
  • fixed door cheat not working with drawbridges (#1748)
  • fixed certain audio samples continuing to play after finishing the level (#1770, regression from 0.2)
  • fixed Lara's underwater hue being retained when re-entering a boat (#1596)
  • fixed Lara reloading the harpoon gun after every shot in NG+ (#1575)
  • fixed the dragon reviving itself after Lara removes the dagger in rare circumstances (#1572)
  • fixed grenades counting as double kills in the game statistics (#1560)
  • fixed the ammo counter being hidden while a demo plays in NG+ (#1559)
  • fixed the game crashing in large rooms with z-buffer disabled (#1761, regression from 0.2)
  • fixed the game hanging if exited during the level stats, credits, or final stats (#1585)
  • fixed the console not being drawn during credits (#1802)
  • fixed grenades launched at too slow speeds (#1760, regression from 0.3)
  • fixed the dragon counting as more than one kill if allowed to revive (#1771)
  • fixed a crash when firing grenades at Xian guards in statue form (#1561)
  • fixed harpoon bolts damaging inactive enemies (#1804)
  • fixed enemies that are run over by the skidoo not being counted in the statistics (#1772)
  • fixed sound settings resuming the music (#1707)
  • fixed the inventory ring spinout animation sometimes running too fast (#1704, regression from 0.3)
  • fixed new saves not displaying the save count in the passport (#1591)
  • fixed certain erroneous /play invocations resulting in duplicated error messages