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Optimization Transform
direction related API
#1381
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Transform
direction related API
Codecov ReportBase: 40.71% // Head: 41.93% // Increases project coverage by
📣 This organization is not using Codecov’s GitHub App Integration. We recommend you install it so Codecov can continue to function properly for your repositories. Learn more Additional details and impacted files@@ Coverage Diff @@
## dev/1.0 #1381 +/- ##
===========================================
+ Coverage 40.71% 41.93% +1.22%
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Files 351 351
Lines 17788 17785 -3
Branches 2605 2608 +3
===========================================
+ Hits 7242 7458 +216
+ Misses 9896 9633 -263
- Partials 650 694 +44
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+1
…xt-restore * commit 'add6e916a8327e492f8fec16bc0e7cd543a59566': Move font map cache from `Font` to `Engine` (galacean#1387) "v1.0.0-alpha.0" glTF parse support custom extsnions and parser (galacean#1008) Optimization `Transform` direction related API (galacean#1381) refactor: opt code refactor: opt code refactor: opt code refactor: opt code refactor: opt code feat: refactor transform API Add `toJSON` in base math class (galacean#1380)
* dev/1.0: (41 commits) fix: package.json Support device lost (galacean#1374) "v0.9.0-beta.70" fix: add shadow parser (galacean#1411) Add `toJSON` in base math class (galacean#1380) (galacean#1409) refactor(particle): Add an infinite bounding box to the particle system and it will never be clipped (galacean#1410) "v0.9.0-beta.69" Fix glTF SkinnedMeshRenderer default local bounds (galacean#1405) Support shader replacement and sub shader (galacean#1394) Fix camera cull bug (galacean#1396) "v0.9.0-beta.68" fix: InputManager default listener target "v0.9.0-beta.67" Fix shader compile performance on some windows device (galacean#1390) Move font map cache from `Font` to `Engine` (galacean#1387) "v1.0.0-alpha.0" glTF parse support custom extsnions and parser (galacean#1008) Optimization `Transform` direction related API (galacean#1381) refactor: opt code refactor: opt code ...
Please check if the PR fulfills these requirements
Improve the usability of transform API:
getWorldForward(forward: Vector3)
->get worldForward
getWorldRight(right: Vector3)
->get worldRight
getWorldUp(up: Vector3)
->get worldUp