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Fix particle system bug(temp no clipped) #1410
Fix particle system bug(temp no clipped) #1410
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…em and it will never be clipped
Codecov ReportPatch coverage has no change and project coverage change:
📣 This organization is not using Codecov’s GitHub App Integration. We recommend you install it so Codecov can continue to function properly for your repositories. Learn more Additional details and impacted files@@ Coverage Diff @@
## main #1410 +/- ##
==========================================
- Coverage 40.85% 40.82% -0.03%
==========================================
Files 350 350
Lines 17772 17777 +5
Branches 2587 2587
==========================================
- Hits 7260 7258 -2
- Misses 9876 9882 +6
- Partials 636 637 +1
... and 2 files with indirect coverage changes Help us with your feedback. Take ten seconds to tell us how you rate us. Have a feature suggestion? Share it here. ☔ View full report in Codecov by Sentry. |
* main: "v0.9.0-beta.70" fix: add shadow parser (#1411) Add `toJSON` in base math class (#1380) (#1409) refactor(particle): Add an infinite bounding box to the particle system and it will never be clipped (#1410) "v0.9.0-beta.69" Fix glTF SkinnedMeshRenderer default local bounds (#1405) Fix camera cull bug (#1396) "v0.9.0-beta.68" fix: InputManager default listener target "v0.9.0-beta.67" Fix shader compile performance on some windows device (#1390)
* dev/1.0: (41 commits) fix: package.json Support device lost (galacean#1374) "v0.9.0-beta.70" fix: add shadow parser (galacean#1411) Add `toJSON` in base math class (galacean#1380) (galacean#1409) refactor(particle): Add an infinite bounding box to the particle system and it will never be clipped (galacean#1410) "v0.9.0-beta.69" Fix glTF SkinnedMeshRenderer default local bounds (galacean#1405) Support shader replacement and sub shader (galacean#1394) Fix camera cull bug (galacean#1396) "v0.9.0-beta.68" fix: InputManager default listener target "v0.9.0-beta.67" Fix shader compile performance on some windows device (galacean#1390) Move font map cache from `Font` to `Engine` (galacean#1387) "v1.0.0-alpha.0" glTF parse support custom extsnions and parser (galacean#1008) Optimization `Transform` direction related API (galacean#1381) refactor: opt code refactor: opt code ...
* main: (514 commits) "v0.9.0-beta.73" fix: scene parser error (galacean#1426) Fix SpriteRenderer bounding box error (galacean#1425) Update README.md Update README.md "v0.9.0-beta.72" "v0.9.0-beta.71" Revert "fix: InputManager default listener target" (galacean#1414) "v0.9.0-beta.70" fix: add shadow parser (galacean#1411) Add `toJSON` in base math class (galacean#1380) (galacean#1409) refactor(particle): Add an infinite bounding box to the particle system and it will never be clipped (galacean#1410) "v0.9.0-beta.69" Fix glTF SkinnedMeshRenderer default local bounds (galacean#1405) Fix camera cull bug (galacean#1396) "v0.9.0-beta.68" fix: InputManager default listener target "v0.9.0-beta.67" Fix shader compile performance on some windows device (galacean#1390) "v0.9.0-beta.66" ...
…em and it will never be clipped
Please check if the PR fulfills these requirements