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Remove unused time var in material scripts
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Fix logic on warning for ogre versions different than 1.9.x
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Avoid symbol redefition to fix armel builds
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Fix selection buffer material script
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Fix compilation against Ogre 1.10.12
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Ogre: Do not assume that ogre plugins have lib prefix on macOS
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Fix ray query distance calculation
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Output warning message if a mesh with zero submeshes is created
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Fix particle effect randomness
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Fix single ray gpu lidar
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Use selection buffer in ray queries (ogre2)
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All changes merged forward from ign-rendering3
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relax gaussian test tolerance
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recreate node only when needed
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Backport memory fixes found by ASAN
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Re-enable part of depth camera test on macOS
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Fix depth alpha
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Fix floating point precision bug handling alpha channel (#332)
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Include MoveTo Helper class to ign-rendering
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Remove
tools/code_check
and update codecov -
[OGRE 1.x] Uniform buffer shader support
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Helper function to get a scene
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Reduce lidar data discretization
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Prevent console warnings when multiple texture coordinates are present
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Added command line argument to pick version of Ogre
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Enable depth write in particles example
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Fix gazebo_scene_viewer for macOS and ensure clean exit
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Master branch updates
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Expose particle scatter ratio parameter
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Fix overriding blend mode
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Fix DepthGaussianNoise test
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Handle non-positive object temperatures
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Improve particle scattering noise
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Fix custom_scene_viewer for macOS
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More verbose messages when failing to load render engines
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Fixed OBJ textures with the same name
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Fix setting particle size
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Make particle emitter invisible in thermal camera image
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Apply particle scattering effect to depth cameras
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Add support for 8 bit thermal camera image format
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All changes up to version 3.4.0
- Fix converting Pbs to Unlit material conversion (#230)
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Tutorial: Transform FBX to Collada and change its origin
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Remove Windows Warnings
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Fix spelling Desconstructor -> Destructor
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Thermal Camera: Visualize objects with a heat signature
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Add laser retro support in Ogre2
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Remove some windows warnings.
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Fix transparency issue for textures without alpha channel.
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Call XCloseDisplay in screenScalingFactor.
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All changes up to version 3.3.0.
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Improve fork experience
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Add Custom Render Engine support
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Update tutorials
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Limit number of shadow casting lights in ogre2
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Ogre2 depth camera fix
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Add support for Gaussian noise render pass in Ogre2DepthCamera
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Update tutorials
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Pimpl'ize ogre2 classes
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Replace common::Time with std::chrono
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Add Ogre2 particle system
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Add LidarVisual point colors for Ogre1
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Added Lidar Visual for Ogre2
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Added Lidar Visual Types for Ogre1
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Added Lidar Visualisation for Ogre1
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Add environment variables to locate plugins
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Added a method to show the head on arrows and axis
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Complete Shaft and Head methods in BaseArrowVisual
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Scale BaseAxis properly
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Add ogre2 AxisVisual and ArrowVisual
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Support setting skeleton node weights
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Add support for setting visibility mask and flags
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Increase precision of Ogre2 mesh vertices from half to full precision float
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Update transparency based on diffuse alpha channel for ogre2
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Skeleton animation updates
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Add support for transparency based on textures alpha channel for ogre1 and ogre2
- CMake warning on Ogre versions that are not officially supported. To disable the new warning, it is enough to enable the cmake option USE_UNOFFICIAL_OGRE_VERSIONS
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Include MoveTo Helper class to ign-rendering
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Remove tools/code_check and update codecov
-
Helper function to get a scene (#320)
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Fix DepthGaussianNoise test (#271)
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Master branch updates (#268)
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👩🌾 Make GitHub actions tests that are flaky due to display more verbose information (#255)
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Fixed OBJ textures with the same name (#239)
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More verbose messages when failing to load render engine (#236)
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Clear all Windows warnings
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Add laser_retro support
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Add Windows installation.
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Make flaky VisualAt test more verbose.
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Resolve updated codecheck issues.
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Fix crash due to NaN pose values.
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Improve fork experience.
-
Add Custom Render Engine support
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Add getter for Ogre2Camera
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Update test configuration to use ogre2
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Ogre2 GPU Ray: Cleanup all resources on destruction
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Ogre2: Add Grid
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Includes all changes up to and including those in version 2.5.1
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Use default material properties from ign-common PBR material when loading a mesh
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Fix build for ogre version >= 1.12.0
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Add Ogre2 DynamicRenderable class
-
Skeletons for Ogre2
-
Fixed gazebo scene viewer example
-
Ogre2: Fix shadows by dynamically generating shadow maps
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Ogre2: Destroy resources before recreating shadows
-
Fix custom shaders example
-
Add API to check which engines are loaded
-
Support setting cast shadows
-
Add Thermal Camera
-
Add support for emissive map
-
Add Marker class and port ogre dynamic lines and renderable
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Support storing user data in Visual
-
Add 16 bit format
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Destroy camera when the scene is destroyed
-
Added function to get the number of channels from a GpuRay.
-
Ogre 1.x skeletal animation changes
-
Limit number of shadow casting lights in ogre2
-
Backport ogre2 depth camera fix
- Add support for Gaussian noise render pass in Ogre2DepthCamera
-
Fix flaky VisualAt test
-
Port windows fixes
-
Backport ogre2 mesh vertices precision change.
-
Backport transparency setting based on diffuse alpha
-
Add API to check which engines are loaded
-
Fix custom shaders example
-
Ogre2: Fix shadows by dynamically generating shadow maps
-
Backport setting cast shadows
-
Ogre2: Add more shadow maps
- Enable gamma write on color texture in depth camera
- Add checks on mouse selection
-
Support generating point cloud data in DepthCamera
-
Fix GizmoVisual material memory leak
-
Fix PixelFormat FLOAT32 byte and channel count
- Clean up camera objects when destroying scene
-
More ogre2 error messages for debugging mesh loading.
-
Support for ogre 1.11 on windows
-
Fix ogre mouse picking after window resize
-
Ogre2: Support mouse picking for objects with overlay material
-
Add GizmoVisual class
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Add Transform Controller for translating, rotating, and scaling nodes.
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Add depth check and depth write properties to Material
-
Move scale functions from Visual to Node class.
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Add support for Render Passes and implement Gaussian Noise pass
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Ogre2: Fix loading mesh with large index count
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Move OgreDepthCameraPrivate class to src file so it is not installed.