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Correct DST errors on Windows #59223
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You'll need to squash the commits into one (see https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html).
Alright, I'll read how to do that, one moment. Severe apologies for how bad I am at PRs, this is my first time trying to contribute to a project of this scale. |
Gah, I clearly messed up the rebase somewhere. I didn't want it to automatically flag for review yet. |
Thanks! And congrats for your first merged Godot contribution 🎉 |
Cherry-picked for 3.5. |
Cherry-picked for 3.4.4. |
The DST code on Windows for both was set to always return false in OS.get_datetime(), and reported the incorrect DST bias.
Fixes #59214 and Fixes #37571 for 4.0.
"Duplicate" due to me being confused as to how PRs work on multi-branch Github projects and submitting the other for 3.x.