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[pull] master from godotengine:master #65
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… shader templates)
- Skip sampling shadows if attenuation is very small. - Skip computing diffuse and specular light if attenuation and shadow are very small.
…rlen, adding an implementation for char32_t.
This allows previewing single-line or multipline strings that are too long too fit within the box in the inspector.
* Manifold does not have a snap property. * Tolerance means simplification amount. * CSG snap has been removed * Add better error messages. * Verbose print manifold meshgl64 properties as json. * Update manifold for error fixes
…ilename characters, instead of re-splitting each call.
…ng a rolling cache of character attributes, instead of re-computing each iteration.
…d project import ZIP file Update editor/export/export_template_manager.cpp Co-authored-by: A Thousand Ships <[email protected]>
This avoids a pathological performance cliff on Adreno devices
- Sort button has different stylebox compared to others - The top toolbar has a separator on the right side when in open mode - Update fav up/down buttons when fav list changes
Changed the incorrect verb "have" into its correct form, "has." Fixes #99972 Co-authored-by: A Thousand Ships <[email protected]>
Add loongarch64 support for Linux/*BSD
ufbx: Update to upstream 0.15.0
Fix a very slight grammatical issue
thorvg: Update to 0.15.5
…ng_sea_of_directories Don't rebuild tree when navigating to path
Optimize `String::is_valid_filename()` and `String::validate_filename()`
…ling-cache Optimize `_camelcase_to_underscore` (and thus `String.capitalize`)
`TestAudioStreamWAV`: use runtime load instead of importer
Fix UI inconsistencies in `EditorFileDialog`'s toolbar
Use a vector instead of an array in canvas shader instance buffer
Fix vertical alignment of the main menu bar
Improve performance of shader lighting code in Forward renderers.
Show String properties' text in a tooltip in the inspector
Fix linux builds with separate debug symbols file when there is a space in the path.
Make Godot compile on `FreeBSD`
…ents Clean up UI of ReflectionProbe
Change default Arabic font to Vazirmatn.
Use `qoa.c` and custom compress procedure
Add texture limits for D3D12 Driver.
Fixed occlusion culling buffer getting overwritten in larger scenes
[RTL] Fix indent in tables and tables in indent.
Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
Use `strlen()` 3 times instead of custom length check implementations in ustring
Ignore `__MACOSX` directory for export template and project ZIPs
Add ability to include built-in include files
…round Fix `fade_beats` defined as `int` in `audio_stream_interactive.h`
Print better manifold errors and avoid crash on non manifold csg input.
Implement `AudioStreamSynchronized::get_bar_beats()`, fix division by zero
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