Releases: mob-sakai/ParticleEffectForUGUI
Releases · mob-sakai/ParticleEffectForUGUI
4.3.0
4.2.2
4.2.1
4.2.0
4.2.0 (2023-08-18)
Bug Fixes
- assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon (f75fcce), closes #241
- built-in shaders are no longer supported (c2119c1), closes #233 #257
- crash occurs when too many vertices are rendered (723a04d)
- error: SerializedObject target has been destroyed (e930516), closes #267
- excessive particle emitted on move ParticleSystem for local space simulation and emission over distance (2fe0bde), closes #265
- fix typos (52f2ef1)
- generated GameObject will be named '[generated] *' (9b2e5c1)
- inactive ParticleSystems are removed from the list on refresh (4851a18)
- mesh sharing not working (8b4ca1a), closes #236
- nullptr exceptions when using nested UIParticle components in hierarchy (e67e948), closes #246
- nullReferenceException after copy-n-paste (425aad0), closes #258
- remove unnecessary per-frame allocation. (e92b514)
- scaling ParticleSystem puts prewarmed particles in wrong location (fb31db4), closes #235
- sub-emitters option is not work in editor playing (b308b26), closes #231
- the camera under UIParticle will be assigned as _orthoCamera (c42f8c8)
- UIParticleAttractor attracts the particles at wrong position when in RelativeMode (68d9925), closes #262
Features
- 'AbsoluteMode' option is renamed to 'PositionMode' (67eff61)
- 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) (4103041)
- add 'AutoScaling' option for UIParticle (35325c8)
- add 'UpdateMode' option for UIParticleAttractor (903f702), closes #250
- add particle system getter and setter for attractor (a4bcf93), closes #253
- add public properties for UIParticleAttractor (392ab6d), closes #253
- add Start/StopEmission API for UIParticle (e499836), closes #240
3.3.14
3.3.13
4.1.7
4.1.6
4.1.5
4.1.4
4.1.4 (2022-07-01)
Bug Fixes
- add
Enabled
toggle in overlay window (f97e619)
- if
m_Particles
contains null, an error will occur (550d0c4), closes #214 - ParticleSystem reordering and refreshing in inspector does not work for prefab asset (7eb4112)
- refresh button does not works in prefab edit mode (c1538a8), closes #214
- when
UIParticlrRenderer
destroy manually, an error will occur (a11d2d0)