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Releases: mob-sakai/ParticleEffectForUGUI

4.3.0

08 Nov 03:26
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4.3.0 (2023-11-08)

Features

  • added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling' (107f901)
  • reset transform.localScale on upgrading v3.x to v4.x (c710787), closes #277

4.2.2

25 Oct 17:23
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4.2.2 (2023-10-25)

Bug Fixes

4.2.1

18 Aug 13:50
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4.2.1 (2023-08-18)

Bug Fixes

  • autoScaling and PositionMode may be locked (3f2f12d)

4.2.0

18 Aug 08:54
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4.2.0 (2023-08-18)

Bug Fixes

  • assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon (f75fcce), closes #241
  • built-in shaders are no longer supported (c2119c1), closes #233 #257
  • crash occurs when too many vertices are rendered (723a04d)
  • error: SerializedObject target has been destroyed (e930516), closes #267
  • excessive particle emitted on move ParticleSystem for local space simulation and emission over distance (2fe0bde), closes #265
  • fix typos (52f2ef1)
  • generated GameObject will be named '[generated] *' (9b2e5c1)
  • inactive ParticleSystems are removed from the list on refresh (4851a18)
  • mesh sharing not working (8b4ca1a), closes #236
  • nullptr exceptions when using nested UIParticle components in hierarchy (e67e948), closes #246
  • nullReferenceException after copy-n-paste (425aad0), closes #258
  • remove unnecessary per-frame allocation. (e92b514)
  • scaling ParticleSystem puts prewarmed particles in wrong location (fb31db4), closes #235
  • sub-emitters option is not work in editor playing (b308b26), closes #231
  • the camera under UIParticle will be assigned as _orthoCamera (c42f8c8)
  • UIParticleAttractor attracts the particles at wrong position when in RelativeMode (68d9925), closes #262

Features

  • 'AbsoluteMode' option is renamed to 'PositionMode' (67eff61)
  • 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) (4103041)
  • add 'AutoScaling' option for UIParticle (35325c8)
  • add 'UpdateMode' option for UIParticleAttractor (903f702), closes #250
  • add particle system getter and setter for attractor (a4bcf93), closes #253
  • add public properties for UIParticleAttractor (392ab6d), closes #253
  • add Start/StopEmission API for UIParticle (e499836), closes #240

3.3.14

15 Aug 02:04
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3.3.14 (2023-08-15)

Bug Fixes

3.3.13

18 May 12:38
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3.3.13 (2023-05-18)

Bug Fixes

  • memory leak when using AnimatableProperty (3849a9f)

4.1.7

30 Aug 00:42
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4.1.7 (2022-08-30)

Bug Fixes

  • the annoying empty black scene overlay box shown even when nothing is selected (bdeeabb)

4.1.6

10 Aug 07:46
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4.1.6 (2022-08-10)

Bug Fixes

4.1.5

10 Aug 01:45
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4.1.5 (2022-08-10)

Bug Fixes

4.1.4

01 Jul 07:49
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4.1.4 (2022-07-01)

Bug Fixes

  • add Enabled toggle in overlay window (f97e619)
  • if m_Particles contains null, an error will occur (550d0c4), closes #214
  • ParticleSystem reordering and refreshing in inspector does not work for prefab asset (7eb4112)
  • refresh button does not works in prefab edit mode (c1538a8), closes #214
  • when UIParticlrRenderer destroy manually, an error will occur (a11d2d0)