Releases: mob-sakai/ParticleEffectForUGUI
Releases · mob-sakai/ParticleEffectForUGUI
3.2.0
3.1.1
3.1.0
3.0.1
3.0.0
3.0.0 (2020-10-27)
Bug Fixes
- IgnoreCanvasScaler may be enabled unintentionally (d9f9244)
- an error happens during loading scene in editor (ab9d9aa), closes #101
- not working as expected in world simulation space (683fcb4), closes #98
- if the package was installed via openupm, an unintended directory 'Samples' was included (1913de5)
- animatable properties not working (5b8b0bd), closes #95
- combine Instances error (878f812), closes #91
- in rare cases, the particle size is incorrect with camera-space mode (90593ac), closes #93
- trails material uses sprite texture (9e65ee7), closes #92
- ignore missing object on initialize (8bd9b62)
- not masked (4ef5947)
- in Unity 2018.2, PrefabStageUtility is not found (0b6dcff)
- removed UIParticle will be saved in prefab mode (08e2d51)
- hide camera for baking (30b4703)
- In ignore canvas scaler mode, Transform.localScale is zero (cc71f2b), closes #89
- In prefab mode, an error occurs (a222f37), closes #88
- the default value of IgnoreCanvasScaler is true (966fae1)
- build fails (ac080a4), closes #85
- if in the mask, rendering material will be destroyed (0db40cf)
- baking camera settings for camera space (436c5e4)
- fix local simulation (7add9de)
- fix camera for baking mesh (6395a4f)
- The type or namespace name 'U2D' does not exist in the namespace 'UnityEditor.Experimental' in Unity 2019.3 or later (930199e), closes #82
- texture sheet animation module Sprite mode not working (30d1d5d), closes #79
- An exception in the OnSceneGUI caused the scale of the transformation to change unintentionally (75413e0)
- read-only properties in the inspector (f012b23)
- Added CanvasRenderer as a required component (a8950f6)
- If sprite is null, a null exception is thrown (50c6e98)
- fix displayed version in readme (c29bbdd)
- abnormal Mesh Bounds with Particle Trails (518a749), closes #61
- multiple UIParticleOverlayCamera in scene (3f09395), closes #73
- add package keywords (49d8f3f)
- particles not visible if scale.z is 0 (35718e0), closes #64
- remove unnecessary scripts (0a43740)
- workaround for #70 (4bbcc33)
- change the text in the inspector to make it more understandable. (7ca0b6f), closes #66
- editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh (e5ebadd), closes #69
- getting massive errors on editor (ef82fa8), closes #67
- heavy editor UI (d3b470a)
- remove a menu to add overlay camera (f5d3b6e)
- rotating the particle rect may cause out of bounds (3439842), closes #55
- scale will be decrease on editor (0c59846)
- UI darker than normal when change to linear color space (db4d8a7), closes #57
Features
- cache modified material (6b397f3), closes #94
- improve the material batching (4be5666)
- un-limit on the number of mesh instances (f133881)
- refresh children ParticleSystem with a gameObjects as root (8bae1d0)
- add API to bind ParticleSystem object (a77bbd3)
- material batching (8f703e6)
- support AnimatableProperty for multiple materials (062d988)
- remove menu in inspector (e7f8f51)
- add menu to create UIParticle (2fa1843)
- add play/pause/stop api (f09a386)
- support for changing rendering orders ([745d4a5](7...
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0
Install UIParticle with Unity Package Manager!
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
To update the package, change #2.0.0
to the target version.
Implemented enhancements:
- Integrate with UnityPackageManager #30