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fix: Fix in-band key rotation on Xbox One #4478
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joeyparrish
merged 7 commits into
shaka-project:main
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caridley:inBandKeyRotationMain
Oct 4, 2022
Merged
fix: Fix in-band key rotation on Xbox One #4478
joeyparrish
merged 7 commits into
shaka-project:main
from
caridley:inBandKeyRotationMain
Oct 4, 2022
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Incremental code coverage: 90.20% |
caridley
changed the title
Fix #4401 - in-band key rotation not working with Xbox one
fix: in-band key rotation not working with Xbox one
Sep 9, 2022
avelad
added
type: bug
Something isn't working correctly
component: EME
The issue involves the Encrypted Media Extensions web API
platform: Xbox
Issues affecting Xbox
component: PlayReady
The issue involves the PlayReady DRM
labels
Sep 12, 2022
avelad
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joeyparrish,
theodab and
avelad
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September 12, 2022 16:13
avelad
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Sep 12, 2022
@joeyparrish we would love get your feedback on this PR |
avelad
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priority: P1
Big impact or workaround impractical; resolve before feature release
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Sep 26, 2022
I say make the default setting true for Xbox and false everywhere else, then we can merge. |
…ion work on Xbox one, which does not seem to be watching for pssh changes. Is enabled with the config field drm.parseInbandPsshEnabled.
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avelad
previously requested changes
Oct 3, 2022
… is a common case when using drm.parseInbandPsshEnabled
caridley
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October 3, 2022 21:31
joeyparrish
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Oct 3, 2022
joeyparrish
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Oct 3, 2022
joeyparrish
changed the title
fix: in-band key rotation not working with Xbox one
fix: Fix in-band key rotation on Xbox One
Oct 3, 2022
JulianDomingo
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Oct 6, 2022
In-band key rotation, in which new keys are signaled by a change in the pssh in the media segments, is not working on the Xbox one, but is working for other browsers and devices. It appear that the Xbox does not continue watching for pssh changes after the initial DRM session has been setup. The problem is fixed by parsing the pssh from media segments prior to appending to the source buffer. This behavior is controlled with the new boolean config field drm.parseInbandPsshEnabled. Fixes #4401
JulianDomingo
pushed a commit
that referenced
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Oct 6, 2022
In-band key rotation, in which new keys are signaled by a change in the pssh in the media segments, is not working on the Xbox one, but is working for other browsers and devices. It appear that the Xbox does not continue watching for pssh changes after the initial DRM session has been setup. The problem is fixed by parsing the pssh from media segments prior to appending to the source buffer. This behavior is controlled with the new boolean config field drm.parseInbandPsshEnabled. Fixes #4401
JulianDomingo
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that referenced
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Oct 7, 2022
🤖 I have created a release *beep* *boop* --- ## [4.1.5](v4.1.4...v4.1.5) (2022-10-07) ### Bug Fixes * allow build without text ([#4506](#4506)) ([1db6265](1db6265)) * allow the playback on platforms when low latency APIs are not supported ([#4485](#4485)) ([55d1390](55d1390)) * check for negative rows before moving ([#4510](#4510)) ([31abae3](31abae3)), closes [#4508](#4508) * Filter unsupported H.264 streams in Xbox ([#4493](#4493)) ([1ecede6](1ecede6)) * Fix choppy HLS startup ([#4553](#4553)) ([1675bff](1675bff)), closes [#4516](#4516) * Fix errors with TS segments on Chromecast ([#4543](#4543)) ([15a1c60](15a1c60)) * Fix hang when seeking to the last segment ([#4537](#4537)) ([72a119d](72a119d)) * Fix HLS dynamic to static transition ([932d37c](932d37c)) * Fix HLS dynamic to static transition ([#4483](#4483)) ([932d37c](932d37c)), closes [#4431](#4431) * Fix in-band key rotation on Xbox One ([#4478](#4478)) ([5a8f09c](5a8f09c)), closes [#4401](#4401) * Respect existing app usage of Cast SDK ([#4523](#4523)) ([9c3a494](9c3a494)), closes [#4521](#4521) * **ttml:** Default TTML background color to transparent if unspecified ([#4496](#4496)) ([16da1e7](16da1e7)), closes [#4468](#4468) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
JulianDomingo
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Oct 7, 2022
🤖 I have created a release *beep* *boop* --- ## [4.2.2](v4.2.1...v4.2.2) (2022-10-07) ### Bug Fixes * allow build without text ([#4506](#4506)) ([7e93720](7e93720)) * allow the playback on platforms when low latency APIs are not supported ([#4485](#4485)) ([cf8c857](cf8c857)) * check for negative rows before moving ([#4510](#4510)) ([23f39d7](23f39d7)), closes [#4508](#4508) * Filter unsupported H.264 streams in Xbox ([#4493](#4493)) ([914a08a](914a08a)) * Fix choppy HLS startup ([#4553](#4553)) ([950ce69](950ce69)), closes [#4516](#4516) * Fix errors with TS segments on Chromecast ([#4543](#4543)) ([8204db6](8204db6)) * Fix hang when seeking to the last segment ([#4537](#4537)) ([3d6c768](3d6c768)) * Fix HLS dynamic to static transition ([d9ecbf3](d9ecbf3)) * Fix HLS dynamic to static transition ([#4483](#4483)) ([d9ecbf3](d9ecbf3)), closes [#4431](#4431) * Fix in-band key rotation on Xbox One ([#4478](#4478)) ([bc0a588](bc0a588)), closes [#4401](#4401) * Missing AES-128 key of last HLS segment ([#4519](#4519)) ([2c2677f](2c2677f)), closes [#4517](#4517) * Respect existing app usage of Cast SDK ([#4523](#4523)) ([3db2568](3db2568)), closes [#4521](#4521) * **ttml:** Default TTML background color to transparent if unspecified ([#4496](#4496)) ([0b5c985](0b5c985)), closes [#4468](#4468) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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status: archived
Archived and locked; will not be updated
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Jul 25, 2023
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Labels
component: EME
The issue involves the Encrypted Media Extensions web API
component: PlayReady
The issue involves the PlayReady DRM
platform: Xbox
Issues affecting Xbox
priority: P1
Big impact or workaround impractical; resolve before feature release
status: archived
Archived and locked; will not be updated
type: bug
Something isn't working correctly
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Fixes #4401
Description
in-band key rotation, in which new keys are signaled by a change in the pssh in the media segments, is not working on the Xbox one, but is working for other browsers and devices. It appear that the Xbox does not continue watching for pssh changes after the initial DRM session has been setup.
The problem is fix by parsing the pssh from media segments prior to appending to the source buffer. This behavior is controlled with the new boolean config field drm.parseInbandPsshEnabled.