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Arthur Nishimoto edited this page Aug 23, 2013
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This page offers extended information on how to develop applications for omegalib.
- Downloads
- Building omegalib.
- Using the Command Line
- Troubleshooting Builds and FAQ
- Support Forum
- Release Notes
- Python Omegalib Developement
- Mixing Python and C++ with custom modules
- Python Reference
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[[module omega]]
the core omegalib module -
[[module omegaToolkit]]
a module with a few utility classes -
[[module cyclops]]
a simple osg-based graphic engine -
[[module euclid]]
a 3d math module
- Setting Up a Standalone Omegalib C++ Application
- OpenGL Programming in Omegalib
- OpenSceneGraph programming in Omegalib
- Vtk Programming in Omegalib
- Omegalib C++ API Reference
- Cyclops: quickly create simple applications for Omegalib/OpenSceneGraph
- Cyclops Effects, Materials and Shaders
- Quick Commands Reference (3.0)
- Mission Control: Connecting and Controlling Multiple Applications (3.7)
- Running Multiple Omegalib Instances (3.6.3)
- Camera Controllers: customizing navigation and camera movement (2.0)
- Wand Quick Start Guide
- Sound: Adding sounds to your application and setting up a sound server for desktop development