beta-11
Pre-release
Pre-release
(major changes)
- Added more script interface API functions and changed some of their names
- Support importing and exporting palette files in the tileset editor
- Fixed camera limitators (issue #230)
- Support adding additional rooms to a level (up to 16 total)
- Fix that you could not provide a hook string with the patch address identifier "P" at the beginning of the string
- Fixed hook string is appended with garbage when reopening patch manager after saving a C patch (issue #256)
- Fixed animated tiles in-game not changing after global switches change (issue #252)
(minor changes)
- Fix updating the palette does not update the graphicsview in the tileset editor
- Fix assertion failure when adding too many entities to a room
- Support configuring raster type and water flags in room config dialog
- Support configuring layer 0 and layer 3 scrolling parameters in room config dialog
- Fixed layer 0 autoscroll not populated correctly in room config dialog (issue #233)
- Fixed error when converting layer 0 from map16 to tile8x8 mapping type in room config dialog (issue #234)
- Fixed incorrect population of checkboxes in room config dialog when changing tileset (issue #235)
- Fixed graphical bug with destination preview in door config dialog when both doors are in the same room
- Fixed issue with scrollbars not working properly in door config dialog when layers 0 and 1 have a different size (issue #229)
- Fixed layer 0 editing is buggy when it's a different size from layer 1 in beta-10 (issue #238)
- Fixed selecting a door will change its position (issue #239)
- Fixed cannot get the correct tile ID for tile16 in the script interface (issue #243)
- Fixed issue with alpha blending not rendering correctly for transparent pixels (issue #250)
- Fixed index out of bounds exception when importing 8x8 tiles into tileset in Linux
- Support for editing Japanese ROM (except for level titles)
- Fixed crash when an undefined area is edited in layer 0
- Fixed wrong max number settings for adding new foreground tiles into the Tileset in the Tileset editor (issue #254)
- Fixed Alpha layer will always be enabled when switching to a different Room with layer 0 turned off (issue #249)
- Support deleting foreground tile8x8 in the Tileset editor, and now the Tileset editor will always import every tile into the Tileset from your data file
- Show selected tile8x8 id with more hints in Tileset editor and optimize importing foreground tile8x8 loading a bit
- Various minor UI tweaks