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beta-11

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@Goldensunboy Goldensunboy released this 08 Sep 06:38
· 143 commits to master since this release
f9df935

(major changes)

  • Added more script interface API functions and changed some of their names
  • Support importing and exporting palette files in the tileset editor
  • Fixed camera limitators (issue #230)
  • Support adding additional rooms to a level (up to 16 total)
  • Fix that you could not provide a hook string with the patch address identifier "P" at the beginning of the string
  • Fixed hook string is appended with garbage when reopening patch manager after saving a C patch (issue #256)
  • Fixed animated tiles in-game not changing after global switches change (issue #252)

(minor changes)

  • Fix updating the palette does not update the graphicsview in the tileset editor
  • Fix assertion failure when adding too many entities to a room
  • Support configuring raster type and water flags in room config dialog
  • Support configuring layer 0 and layer 3 scrolling parameters in room config dialog
  • Fixed layer 0 autoscroll not populated correctly in room config dialog (issue #233)
  • Fixed error when converting layer 0 from map16 to tile8x8 mapping type in room config dialog (issue #234)
  • Fixed incorrect population of checkboxes in room config dialog when changing tileset (issue #235)
  • Fixed graphical bug with destination preview in door config dialog when both doors are in the same room
  • Fixed issue with scrollbars not working properly in door config dialog when layers 0 and 1 have a different size (issue #229)
  • Fixed layer 0 editing is buggy when it's a different size from layer 1 in beta-10 (issue #238)
  • Fixed selecting a door will change its position (issue #239)
  • Fixed cannot get the correct tile ID for tile16 in the script interface (issue #243)
  • Fixed issue with alpha blending not rendering correctly for transparent pixels (issue #250)
  • Fixed index out of bounds exception when importing 8x8 tiles into tileset in Linux
  • Support for editing Japanese ROM (except for level titles)
  • Fixed crash when an undefined area is edited in layer 0
  • Fixed wrong max number settings for adding new foreground tiles into the Tileset in the Tileset editor (issue #254)
  • Fixed Alpha layer will always be enabled when switching to a different Room with layer 0 turned off (issue #249)
  • Support deleting foreground tile8x8 in the Tileset editor, and now the Tileset editor will always import every tile into the Tileset from your data file
  • Show selected tile8x8 id with more hints in Tileset editor and optimize importing foreground tile8x8 loading a bit
  • Various minor UI tweaks