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Dolphin mmj update ? #1
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Forget it bro he (weihuoya) never update dolphinMMJ anymore |
That maybe the case but it doesn't hurt to try reaching out until he gives an official statement declaring he's dropping it for good. Since he hasn't said anything like that then there is hope, maybe after Citra Official comes out. |
I support this whole heartedly and I am begging you to please come back with updates to the MMJ fork!!! Please! |
Same here, would love to see an update! |
I second this. I appreciate the hard work that is put in to make something playable over being accurate. Recently Dolphins officials builds have became capable of playing Super Smash Bros. Brawl mods without crashing. The last known release of mmj unfortunately doesn't have this support. The official build struggles to get full FPS unlike mmj would. So an update for mmj would work wonders for playing modded Super Smash Bros. Brawl. |
I need new version ._. |
Please add new update |
Honestly I don't care if he adds an update once every 6 months BUT PLEASE add updates based on the latest Dolphin build with their fixes for games. So please come back to us, MMJ dev! |
Please create a PSVITA emulator |
Good day, However I can only do so much and I was wondering if it is possible to get the source code for v11453? I know that you moved onto Citra MMJ and I am not sure if you will come back to Dolphin MMJ but if you have no plans to do that.... I hope that you got honor me with the source code for the latest MMJ version 11453. I have messed with you version 10413 before to change its looks and add a fix for COD black ops zombies (but that's all I'm able to do right now as a novice) Change in name and looks for the app [but I can't get the fullbox art to show yet...not sure how to do it yet]: Hopefully this message / pull request gets to you and I also hope if possible to get any response. |
Would love to see an update here |
Dolphin MMJR is coming with everything. Wow how proud I am of this dolphin modification, as it has frequent updates and is increasingly optimized, well worked and monitored (I believe) . I am waiting for modifications of the emulator with which they can optimize Resident evil 4 from GameCube and also Re4 from Wii version. I would appreciate it very much if you managed to optimize the games on previously mentioned . I believe in your project 👍😎 |
some games need an individual button position on the screen |
Plz update dolphin emulator with the last 2021 |
Please keep updating brother you do an excellent job :) congratulations 🎉 |
Rename GetDefaultBackendName to GetDefaultBackendConfigName to distinguish it from the display name.
Recommend the platform's default video backend in the Backend tooltip instead of always recommending OpenGL.
…default_video_backend Generalwidget: Recommend default video backend
InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.
Config/IsSettingSaveable: Use class template argument deduction.
Regressed in 37ebb13.
DSPHLE/AXWii: fix Elebits sound
IOS/USB: Reconnect HIDv4 Devices after shutdown
selection combo box.
Readme: Add a link to Analytics
DolphinQt: Replace MappingButton bold text with graphical indicators.
As mentioned in https://wiki.dolphin-emu.org/index.php?title=Wave_Race:_Blue_Storm, the menu may freeze otherwise. * Data/Sys/GameSettings/GWR.ini: New file. Co-authored-by: JosJuice <[email protected]>
…-blue-storm GameSettings: Set CPUThread to False in GWRE01.ini.
NetPlay: Implement GetInterfaceListInternal for Windows.
VSProps: Remove unused Steam preprocessor definition
AboutDialog: Disable resizing the About window
Core/WiimoteReal: Make Wii Remote scan logging less spammy on Linux.
WiimoteEmu: Fix Drum Extension Velocity
VideoCommon: add formatter for AbstractTextureType
InputCommon: Make SDL Motor L/R Outputs not fight each other and support trigger rumble.
Core: Remove redundant lock for FilterApprovedPatches call
MemoryView auto-update while running and color recently changed cells.
…onal-op InputCommon: Add ternary conditional operator to input expressions.
DolphinQt: Add a "Configure Extension" button under the extension selection combo box.
Fix segfault when passing invalid arguments
JitArm64_SystemRegisters: Small FixGTBeforeSettingCRFieldBit optimization
Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16
Common: Make SmallVector work with non-standard-layout types.
VertexLoaderBase: Allow the vertex loader type to be set via config
Refactor: infinite loop based on Dolphin's style guidelines
please continue to update dolphin mmj