Releases: BattletechModders/CustomBundle
Releases · BattletechModders/CustomBundle
version 0.2.18
- AIM: LoS colors now behavior restored
- CU: required components subsystem for custom parts improved
version 0.2.17
- CB: now 1.9 compatible. Minor changes only AIM
- AIM: note ability to change line-of-sight colors lost. But it can be restored if requested.
- CL: ME location evaluation supported
version 0.2.16
- CAC, CAE: not landed dropships should not be hit by AoE.
- CAC: AoE modifiers by unit type and tags.
version 0.2.15
- CAC: now deferred effects floaties clearing properly on combat end
version 0.2.12
- CB: Bundle reformatted. All demo content moved to separate mod disabled by default
- CAE: panic sound now getting from table randomly, not hardcoded. Thanks Figing for scream samples.
- CB: PersistentMessage prefab added to CAE bundles.
- CAE: now multishot ballistics plays sound every shot, not every pallet.
version 0.2.11
- CAC: readme in internalAmmo section fixed.
version 0.2.10
- CAC: now if deferred effect damage building exception not throwing
- CAC: now if mine explosion damages building exception not throwing
- CAE: now if component explosion hits building exception not thorowing
version 0.2.9
- CAC: crushed cars screams made not too loud
- CAC: crushed cars screams now can be controlled by game settings
- CV: Tex and Figing voiceover volume now controlled by game settings
version 0.2.8
- CAC: no fucking mess with dummy projectiles
version 0.2.7
- CAC: improved ballistic should now not cause exception throw
- CAC: unit now rotated to target position due to ground attack
- CAE: components without activatable section but with active ability now not throw exception no init.