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Releases: BattletechModders/CustomBundle

version 0.2.18

27 Feb 14:40
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  1. AIM: LoS colors now behavior restored
  2. CU: required components subsystem for custom parts improved

version 0.2.17

22 Feb 19:27
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  1. CB: now 1.9 compatible. Minor changes only AIM
  2. AIM: note ability to change line-of-sight colors lost. But it can be restored if requested.
  3. CL: ME location evaluation supported

version 0.2.16

17 Feb 09:52
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  1. CAC, CAE: not landed dropships should not be hit by AoE.
  2. CAC: AoE modifiers by unit type and tags.

version 0.2.15

15 Feb 15:15
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  1. CAC: now deferred effects floaties clearing properly on combat end

version 0.2.12

14 Feb 09:19
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  1. CB: Bundle reformatted. All demo content moved to separate mod disabled by default
  2. CAE: panic sound now getting from table randomly, not hardcoded. Thanks Figing for scream samples.
  3. CB: PersistentMessage prefab added to CAE bundles.
  4. CAE: now multishot ballistics plays sound every shot, not every pallet.

version 0.2.11

10 Feb 12:15
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  1. CAC: readme in internalAmmo section fixed.

version 0.2.10

10 Feb 09:44
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  1. CAC: now if deferred effect damage building exception not throwing
  2. CAC: now if mine explosion damages building exception not throwing
  3. CAE: now if component explosion hits building exception not thorowing

version 0.2.9

05 Feb 14:11
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  1. CAC: crushed cars screams made not too loud
  2. CAC: crushed cars screams now can be controlled by game settings
  3. CV: Tex and Figing voiceover volume now controlled by game settings

version 0.2.8

03 Feb 15:58
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  1. CAC: no fucking mess with dummy projectiles

version 0.2.7

02 Feb 16:20
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  1. CAC: improved ballistic should now not cause exception throw
  2. CAC: unit now rotated to target position due to ground attack
  3. CAE: components without activatable section but with active ability now not throw exception no init.