This repository has been archived by the owner on Aug 11, 2024. It is now read-only.
XRTK-Core 0.1.12
Pre-release
Pre-release
Release Notes
Requirements
- Unity 2019.1.9f1 or later
- Microsoft Visual Studio 2017
- Windows 10 1803 or later
- Windows SDK 10.0.17134 or later
Import via Unity Package Manager (upm)
Find Packages/manifest.json
in your project and edit the dependencies to include:
{
"dependencies": {
"com.xrtk.core": "https://github.com/XRTK/XRTK-Core.git#0.1.12",
...
},
}
Importing the asset directly into your project
- Download the release asset unity package
- Import unity package directly into your project by dragging and dropping the file into your project window
Changes:
- 35d7871 Merge branch 'master' into development
- 62b7e76 Update package.json
- 246e8f7 docfx build 0.1.11@14d83de88ab50cca67be723aa6b6ec562991061d
- 8ca7bb1 Visualisation fix for #233 (#234)
- 27f0732 Reverted changes made in error from Oculus branch
- a3eab76 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- 56a5a34 Updated tested solution - working.
- 027c17d Added extension methods for interaction mapping, due to repeated use in Oculus API's
- 5e3453c Merge branch 'NativeOculus' of https://github.com/XRTK/XRTK-Core into NativeOculus
- fa5f0e8 Updated Interaction Mapping to allow for Custom codes for mappings
See more
- ecf3af4 Fix documentation for display name (#228)
- 0081421 build window perf fixes (#225)
- 5efe752 Merge branch 'development' of https://github.com/XRTK/XRTK-Core into NativeOculus
- f5c4216 Fix top and bottom padding of logo asset (#221)
- 885f54f Native Oculus Pre-Updates (#213)
- e3df669 Dev meta fixes (#220)
- 0e23e30 Update XRTK logo (#219)
- a7f7854 Finalising File renames
- 195e9aa Merge branch 'development' of https://github.com/XRTK/XRTK-Core into OculusPreUpdates
- 840524d Dev input updates (#193)
- f6ea6d4 Merge branch 'development' into OculusPreUpdates
- 3e070fd added cancellation if playstate changes while awaiting indefinite changes (#211)
- 8b9a95f cleaned up clipping plane component (#212)
- 6cbd95f Some pre updates for the native Oculus support:
- 237682e Android oculus support (#202)
- b36ca15 Merge branch 'development' into dev-vive-pro-support
- 88afa72 Ported inscribed rect fixes (#203)
- 1516595 Merge branch 'development' into dev-vive-pro-support
- e51e6b3 ported an update to solvers to use the current lifetime (#205)
- f86b936 Added VivePro controller mapping support
- 69f09a3 Pre-resolves an issue in 2019.2 whereby the UI system has been moved out of the editor in to a package. (#201)
- a40426e Find common root for GameObject and Transforms (#197)
- da10d8b Added null assets to fix the warnings as errors thought out solution. (#198)
- 28137fe ported deadzone fixes (#195)
- 467c6a4 removed always true expression (#194)
- 4097a3f Add Android and iOS targets to supported platforms (#188)
- f6a39a3 docfx build 0.1.11@475c46ebf5c39cc268087a84c45748daab871aef
- 75e347e bumped version to 0.1.11
- 6de2ac4 Updated Awaiter.WaitUntil extension method with indefinite option (#181)
- 69d39fc EditorBuildSettings.scenes fixes (#175)
- 3f1cc7d Spatial Awareness display options enhancement (#179)
- 55711d6 Added SetRedneringActive game object extension (#178)
- 0568359 don't serialize the parent profile, as they're actually dynamic. (#177)
- 73bdb37 Dev lumin spatial understanding (#171)
- 68ca427 Fixed the path for finding msbuild for 2019+ (#172)
- 820ead2 Feature/diagnostics system port (#156)
- 335c6b3 Add audio listener when creating a new Main Camera game object (#165)
- 84afa9d fixed absolute path finding (#167)
- 69f4126 bumped editor version and package version (#161)
- b896002 No longer require the service locator to configure profiles (#157)
- a23dfa4 Set nearclip plane for UI raycasting (#153)
- d4be873 docfx build 0.1.9@f2a9ee1c6fed19795bc3b11395b6e0aa4e11e09f
- a781d51 Updated version to 0.1.9
- 2a1889e Dev focus update port (#149)
- df8d010 Fixed some issues with the controller popup window (#151)
- bb8a551 even better if no cache required (#150)
- 17e7e66 bumped version number to 0.1.8
- 9c0e0db cleaned up Vector2 interaction mapping with faster code (#142)
- d338896 ported some standard shader changes and added tmpro shader variant (#141)
- f02fcc2 Set package settings immediately if created (#140)
- 78399bf Fixed inverted change check for vector2 interaction mapping (#138)
- 2bcb578 Fixed an issue where link validation was failing (#137)
- 07186e7 fixed finding absolute path for com.xrtk.core (#135)
- 5207639 removed unused .npmignore (#134)
- b75aa57 docfx build 0.1.5@701699fa0c03ea2f9a71347c7ca057425f3d8474
- 6fdf27a docfx build 0.1.5@c6c9f3309939c9aded352d7430d2dc9c5f883e5e
- 34236de Better package management (#132)
- 0b13d3f Fixed an issue with save scene prompt not showing up properly in configuration workflow
This list of changes was auto generated.