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Fix multi-selection doesn't correctly show in the inspector #47851
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The new CollisionObject gizmo used for custom shapes was used with higher priority due to alphabetical order and was preventing physical bones from being displayed in the editor.
Improved 3D Scene Importer
Add a "keep" import mode to keep files as-is and export them.
…urce_notification_removal Remove translation change notification when setting the locale of a Translation resource
…ames Remove hardcoded names in generated objects
Fix wrong width with PopupMenus on first opening in the editor
Bring the Raycast2D improvements to Rayshape2D
…setting-name Fix feature tag casing in the Windows pen tablet project setting name
…ation Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
…argin-doc More detailed documentation for KinematicBody safe collision margin
…al_t Use real_t in GridMap and VariantParser
Use real_t in 2D nodes
…lation Rename PHashTranslation to OptimizedTranslation
…e-gizmo Fix PhysicalBone gizmo not showing
…r-export-templates Add unit tests for export templates
…hod-order Make the expected method calling order in SurfaceTool more explicit
The moment of inertia calculation for BoxShape is: ``` Vector3( (p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); ``` where the final line includes both the x and y extents. However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape. This change corrects the final line to include both the x and y components of the shape's extent.
…nertia [Godot Physics]: Correct typo in moment of inertia calculations.
Allow to drop files on filtered scene tree
Move duplicated code into a function
…alsense [HTML5] Logitech Dual Action Gamepad FF/Linux
Fix crash on importing empty .fbx file
…n_ui_focus allow input echo when changing ui focus
Main: Default `--doctool` path to '.' if none given
…ix-raw-mode Fix ColorPicker's RGB bars are show in RAW mode and other
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Fix #47555
Fix selection not correctly showing in the inspector when using shift key select first node or deselecting node until last selection.
The problem also appears in
master
.They caused by #32908.