-
Notifications
You must be signed in to change notification settings - Fork 1
Rites of the Fishermen
Jasmine Otto edited this page Sep 11, 2019
·
2 revisions
These are the initiation rites that new Fishermen must undergo.
-
Navigation Rite: A small crew of aspirants is made to sail for a fortnight with only a compass for navigation, which turns out to be broken. Some claim the Sea Druids are in fact those Fishermen who drowned, and thus failed.
-
Tomb Rite: A lone aspirant must touch the stone at the end of a cunning gauntlet of traps.
-
Canyon Rite: A small crew of aspirants must collect a treasure from the sideways portion of the abandoned Imperial Capitol. Depending on guildhall location, a fast-moving river may be substituted, or a pocket of altered spacetime.