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[pull] master from godotengine:master #117
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Before this change we would internationalize the keycode itself in all `InputEventKey`s, confusing the whole input subsystem.
Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
Fix `BottomPanel` excessive width.
Scene debugger fix for remote debugging without editor running
[Windows] Fix left/right Shift key regression
Fix cpuparticles randomness regression
Fix OptionButton::show_popup
Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator
Wayland: Pass unmodified symbols to key events
Tree - fix `ui_select`
…g-colours Add debug colours and fills to CollisionPolygon3D.
Fix `ViewportTexture::get_size`
Don't instantiate `ColorPicker` in `EditorPropertyColor` constructor
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