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Releases: utopia-rise/godot-kotlin-jvm

0.6.2-3.5.2

17 Jul 06:51
e18f14d
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The files prefixed with godot-kotlin-jvm_editor_ are the editors.
godot-kotlin-jvm_editor_server_*.zip is a headless editor which you can use for CI/CD.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.6.0-3.5.2

25 Mar 18:48
c14b2da
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The files prefixed with godot-kotlin-jvm_editor_ are the editors.
godot-kotlin-jvm_editor_server_*.zip is a headless editor which you can use for CI/CD.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • c14b2da Regenerate api and bump versions (#458)
  • aa43dab Update idea plugin (#454)
  • c273de5 Fix reflection usage in usercode (#452)
  • 0d33ac3 add value keyword (#427)
  • f9ec1af Fix resource property type hint (#395)
  • 6384dc4 Fix constructor with generic args registration (#396)
  • c741582 Improve changelog header to be more explict about which files are for what (#392)
  • aae63b5 Export headless editor and server builds (#380)
  • b57ab94 Export android x86_64 target (#381)
  • 906a5e6 Fix entry generation for classes implementing custom interfaces with registered members (#376)
  • 9def9b2 Fix wrongly reported ksp error upon compilation error (#386)
  • 37f3d4f enh: Move jvm types registration code from GDKotlin to TypeManager (#357)
  • 70b3678 Store an extra vector of KtProperty in Tool mode to preserve declaration order. (#390)
  • 2cb7689 Implement generics check (#375)
  • 8292e47 Generate .gdignore files for the build and the gradle directories (#366)
  • e378307 Fix typo in your-first-class doc (#378)
  • b23e1b8 feat: Create MacOs editor app on release (#374)
  • e643525 Fix registration of empty abstract classes extending godot classes (#368)
  • 72d8cb9 Update kotlin version to 1.7.20 (#367)

0.5.1-3.5.1

28 Oct 09:02
0f25f7c
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 0f25f7c enhancement: Fix clang warnings about string to char* and unused imports (#360)
  • 0e80dc1 Add stack management for icall arguments. (#364)
  • b00c797 feat: Use godot's actions to build from CI (#362)
  • 640c4e2 bugfix: Set default godot kotlin configuration for project manager and avoir registering it (#363)

0.5.0-3.5.1

04 Oct 07:15
5c0aea1
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.5.0-3.5.0

08 Sep 11:01
d0b594d
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • d0b594d Feature: Update to godot 3.5 and MacOS universal export app (#356)
  • 8eb2be7 fix: set right contribution guideline in readme (#352)
  • 2d05fe2 Fix ide plugin issues (#350)
  • 3b81b58 fix: Copy main dex jar to user dir and set right service file name included for android dex jar in gradle plugin. (#348)

0.4.0-3.4.4

15 Jul 20:33
7356d37
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 7356d37 Fix invalid comment sequence (#335)
  • 84eab74 Support abstract classes (#339) (#340)
  • da36ac6 chore: update module version to 0.4.0 (#331)
  • 4c38a90 Update IDE plugin and define a more lenient supported max version (#333)
  • d2be9c1 Update kotlin version to 1.7.10 (#334)
  • cbdb5f2 Update project; kotlin version to 1.7.0, shadowJar to 7.1.2, kotlinPoet to 1.12.0, ksp to 1.7.0-1.0.6 (#327)
  • 7573ef1 Fix Basis(), Basis#isOrthogonal, Basis#isEqualApprox (#330)
  • 5e2fdc3 Feature/update to kotlin 1.6.21 and add deployment IJ213 intellij plugin (#324)
  • 4e48098 Security: Update shadow plugin dependency to 7.1.2, in order to address CVE-2021-45105 and CVE-2021-44832 (#323)

0.3.4-3.4.4

03 Jun 15:47
091cec6
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 091cec6 bugfix: register class fqdn when RegisterClass annotation has empty customName (#322)
  • 67aeecc8 Bugfix/pool arrays resize engine calls (#320)
  • a519eb5d chore: update to godot 3.4.4 and bump module version to 0.3.4 (#317)
  • a21b0482 Add support for indexed properties in api-generator (#312)
  • a43d5298 chore: update mkdocs to 1.3.0 (#316)
  • fba85bb3 bugfix/enforce msvc for windows ci (#313)

0.3.3-3.4.2

14 Jan 19:03
f282f38
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

0.3.2-3.4.0

30 Nov 18:31
0b593d5
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog:

  • 0b593d5 feature: enable to set android min api (#295)

0.3.1-3.4.0

24 Nov 08:10
bc9cb0e
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The pre built engines are the zip files.
The other files are export templates needed for exporting your game. See exporting documentation on how to use them.

Changelog: