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Children Class Nodes Can't Display Parent Classes' Exports #756
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definitely a bug, will take a look at this when i'm done with the build On Mon, Oct 6, 2014 at 7:58 PM, SolarLune [email protected] wrote:
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Cool. Thanks! |
i think this is fixed, please check |
Hm, the issue still seems to be there. I'm using a custom build from the latest pull of the source here - I built it myself today. While a new export variable displays correctly on saving the script file, an exported variable in the script it extends won't appear reliably. On saving a script, the exported variable disappears, but appears if I reload the scene. |
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
close if fixed |
Actually a duplicate of #582. |
Fixed the visual studio project creation for debugging
Hey, there. So basically, if you have a node that's running a script that extends a parent's script, and that parent' script exports a variable, it won't reliably display in the "child" node. It can display after reloading the scene, but disappears again after you save.
Here's a forum thread talking about the problem.
http://www.godotengine.org/forum/viewtopic.php?f=11&t=980
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