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Shader fail in overload operators #857

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marcosbitetti opened this issue Nov 2, 2014 · 3 comments
Closed

Shader fail in overload operators #857

marcosbitetti opened this issue Nov 2, 2014 · 3 comments

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@marcosbitetti
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I try to change value for built-in variable, but with no results. For example:
VERTEX *= 0.3; // not work
but
VERTEX.x *= 0.3; // work
VERTEX.y *= 0.3; // work
VERTEX.z *= 0.3; // work

reduz added a commit that referenced this issue Dec 7, 2014
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
@adolson
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adolson commented Dec 10, 2014

close if fixed in c79be97

@reduz
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reduz commented Dec 10, 2014

iḿ not sure i did not get the original bug to fail so it might be something else?

@akien-mga
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Assuming the above commit fixed it.

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