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When working with IK bones for 2d nodes it can happen that you create multiple tracks for one node.
If selecting a childbone and then adding a keyframe, godot runs through all parent bones and adds an animation track too. But if selecting the childbone and the parent bone, the parent bone will get more tracks then needed. It seems there is no check if animation tracks already exist for certain nodes.
The text was updated successfully, but these errors were encountered:
When working with IK bones for 2d nodes it can happen that you create multiple tracks for one node.
If selecting a childbone and then adding a keyframe, godot runs through all parent bones and adds an animation track too. But if selecting the childbone and the parent bone, the parent bone will get more tracks then needed. It seems there is no check if animation tracks already exist for certain nodes.
The text was updated successfully, but these errors were encountered: