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Connection Editor overwrites selected text #897

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adolson opened this issue Nov 22, 2014 · 1 comment
Closed

Connection Editor overwrites selected text #897

adolson opened this issue Nov 22, 2014 · 1 comment

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@adolson
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adolson commented Nov 22, 2014

If you have some text selected in the script editor and then make a new connection using the editor and have it set to make the function, it will make the function in place of the selection instead of ignoring the selection and appending to the end of the file. If this is intentional, that's fine. It just seems like a bug to me.

@reduz
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reduz commented Dec 6, 2014

nope, definitely a bug, made it deselect before inserting text

reduz added a commit that referenced this issue Dec 7, 2014
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
@adolson adolson closed this as completed Dec 9, 2014
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