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False camera visual interpretation with big 'fovy' #919

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trsh opened this issue Dec 4, 2014 · 3 comments
Closed

False camera visual interpretation with big 'fovy' #919

trsh opened this issue Dec 4, 2014 · 3 comments

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@trsh
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trsh commented Dec 4, 2014

To reproduce set camera Fovy to 100. Editor cuts it down to max value 89 and...

camera_fovy

camera is visualy pointing UP, but views ok -> downwards.

@reduz
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reduz commented Dec 5, 2014

for some reason limits were not being enfocred when editing properties. This should be fixed now in next push.

reduz added a commit that referenced this issue Dec 7, 2014
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
@adolson
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adolson commented Dec 10, 2014

close if fixed

@trsh
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trsh commented Dec 10, 2014

Fixed in rc2

@trsh trsh closed this as completed Dec 10, 2014
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3 participants