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False camera visual interpretation with big 'fovy' #919
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for some reason limits were not being enfocred when editing properties. This should be fixed now in next push. |
reduz
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Dec 7, 2014
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
close if fixed |
Fixed in rc2 |
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To reproduce set camera Fovy to 100. Editor cuts it down to max value 89 and...
camera is visualy pointing UP, but views ok -> downwards.
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