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AttributePresentationSlots.txt

CJ Kucera edited this page Jan 29, 2023 · 4 revisions

AttributePresentationSlots.txt

Author: SirUmnei

Last Updated: April 26, 2017

In Categories: Resource Mods

Download Methods

Link to Mod File
(right click and "Save Link As")
View on Github
(after clicking on a mod, right click on "Raw" or
"Download," and then "Save Link As")

Description (from inside mod)

Makes it so the Main Game skins use a single AttributePresentationDefinition (per type) to define them.
This means that you can alter over 500 AttributePresentationDefinition's to display Red Text and other misc. stats anywhere you desire.

Available Slots:

GD_BanditTech_Items_MainGame.AttributePresentationDefinition_1 through 67
GD_Runner_Items_MainGame.AttributePresentationDefinition_69 through 135
GD_Siren_Items_MainGame.AttributePresentationDefinition_137 through 222 and 500 through 515
GD_Assassin_Items_MainGame.AttributePresentationDefinition_224 through 309 and 516 through 531
GD_Soldier_Items_MainGame.AttributePresentationDefinition_311 through 396 and 484 through 499
GD_Mercenary_Items_MainGame.AttributePresentationDefinition_398 through 483 and 532 through 547

As you might've guessed, now it's simply a matter of editing available slots to display whatever you want, and then assign them to items/gun.
To add new AttributePresentationDefinition's to guns, simply put it under CustomPresentations.
To add new AttributePresentationDefinition's to items, add them to their respective PresentationList.

If you have any questions, @SirUmnei (me) on Shadow's discord server.

Enjoy!

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