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Shield Stat Tweaks V1.1 by Orudeon
CJ Kucera edited this page Jan 29, 2023
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Author: Orudeon
Last Updated: July 28, 2018
In Categories: Shields
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Tweaks shield parts to bring the average quality of randomly generated shields up. In designing this mod, several core tenets were adhered to...
1) No brand should cripple your shield.
2) Every brand should have something going for it.
If an attribute was increased, it may have been increased a lot. If an attribute was decreased, it wasn't decreased by much. Excellent brands were already very close to the target 'quality'.
Overall, shields should offer a little bit more tankiness and special effects should be stronger.
By Orudeon, with assistance from SirUmnei, Zububu, AngrierPat, et al.
Due to an as of yet unfixable bug, the Cracked Sash's inventory presentation is broken by this mod. This makes it impossible to determine its recharge rate and delay without guesswork. Its HUD capacity displays correctly.
ModCabinet is auto-generated based on information found in the BLCM Github. Information here could be wrong in various ways. The About ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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Borderlands 2 Mods
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Pre-Sequel Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Characters and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other